[DiscordArchive] This might help?
[DiscordArchive] This might help?
![[Image: undocumented_eluna_methods.png?ex=690c6b...c91641b76&]](https://cdn.discordapp.com/attachments/448835144564867094/1400592423545208832/undocumented_eluna_methods.png?ex=690c6b97&is=690b1a17&hm=692a27d619b9d13843040a279a16994596b58f086dec0d24b26c2a8c91641b76&)
Archived author: Corey • Posted: 2025-07-31T21:34:15.594000+00:00
Original source
This might help?
![[Image: undocumented_eluna_methods.png?ex=690c6b...c91641b76&]](https://cdn.discordapp.com/attachments/448835144564867094/1400592423545208832/undocumented_eluna_methods.png?ex=690c6b97&is=690b1a17&hm=692a27d619b9d13843040a279a16994596b58f086dec0d24b26c2a8c91641b76&)
Archived author: Corey • Posted: 2025-07-31T21:34:30.047000+00:00
Original source
Got it from someone earlier in the chat
Archived author: Racknar0 • Posted: 2025-07-31T21:39:28.501000+00:00
Original source
No, those are just methods that get executed. What I want to know is if there’s an event trigger when the player picks up a quest, but that actually gives me the quest data.
Basically, what I want to do is that when a player accepts a quest, it reads which quest was picked to perform an action.
The problem is that with the current system, I would have to register every quest-giving creature in the game, and that’s a really bad idea.