[DiscordArchive] Anyone successfully add dungeons into the overworld, so they are un instanced?
[DiscordArchive] Anyone successfully add dungeons into the overworld, so they are un instanced?
Archived author: BoneDog • Posted: 2025-07-14T23:03:23.523000+00:00
Original source
Anyone successfully add dungeons into the overworld, so they are un instanced?
Archived author: metallinos • Posted: 2025-07-15T10:28:07.445000+00:00
Original source
Most parts of dungeon maps don't exist on the continents, do you want to both make the full maps available in continents and all mobs and scripts? If so you're looking at some heavy noggit map modding as well as core edits
Archived author: Linguster • Posted: 2025-07-15T14:41:31.108000+00:00
Original source
Thanks!
Archived author: Shako • Posted: 2025-07-15T16:07:53.905000+00:00
Original source
hey, I have changed it a bit, I'm applying some DMG and HP buffs , for dmg buff I used one aura which exists in wow but for HP I just created new aura from Keira Editor, so applying HP buffs once mythic mode is started but sometimes it gets bugged. DMG aura is always applied but HP buff sometimes is not applied. no idea why
Archived author: huptiq • Posted: 2025-07-15T16:43:44.009000+00:00
Original source
Thank you for your feedback, keep in mind that the affixes will only be applied to elite creatures with some exceptions. Are the same creatures (id) not getting the buff?
I might change the way the affixes set on the creatures soon, it’s one of the things I believe I could do in a better, cleaner way
Archived author: Shako • Posted: 2025-07-15T16:44:57.354000+00:00
Original source
I have rewritten it a bit, something like that
local function ApplyDmgHPBuff(player, selectedTier)
local members = GetGroupMembersInInstance(player)
for _, member in ipairs(members) do
local enemies = member:GetUnfriendlyUnitsInRange(MYTHIC_SCAN_RADIUS)
if enemies then
for _, unit in ipairs(enemies) do
if unit:IsAlive() and not unit:HasAura(MYTHIC_DAMAGE_DONE) then
for _ = 1, selectedTier.difficulty do
unit:CastSpell(unit, MYTHIC_DAMAGE_DONE, true)
unit:CastSpell(unit, MYTHIC_DAMAGE_DONE, true)
unit:CastSpell(unit, MYTHIC_HP_BUFF_SPELL, true)
end
end
end
end
end
end
and have applydmghpbuff in startauraloop method, but I think I already found issue, it was timing issue, because I was instantly buffing adds so I made 3sec delay and works fine
Archived author: BoneDog • Posted: 2025-07-15T17:44:33.208000+00:00
Original source
Def, I knew I’d have to mess with noggit potentially, but I thought it might be possible to somehow splice the instances into the over world with the map id’s but I doubt it’s that simple
Archived author: BoneDog • Posted: 2025-07-15T17:45:06.003000+00:00
Original source
Still id want to try