Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] did you create a classless system?

[DiscordArchive] did you create a classless system?

[DiscordArchive] did you create a classless system?

rektbyfaith
Administrator
0
07-09-2025, 09:53 PM
#1
Archived author: BoneDog • Posted: 2025-07-09T21:53:56.924000+00:00
Original source

did you create a classless system?
rektbyfaith
07-09-2025, 09:53 PM #1

Archived author: BoneDog • Posted: 2025-07-09T21:53:56.924000+00:00
Original source

did you create a classless system?

rektbyfaith
Administrator
0
07-09-2025, 09:55 PM
#2
Archived author: BoneDog • Posted: 2025-07-09T21:55:59.276000+00:00
Original source

god just having a way to create a blank character without class restrictions as a template would make things so much easier
rektbyfaith
07-09-2025, 09:55 PM #2

Archived author: BoneDog • Posted: 2025-07-09T21:55:59.276000+00:00
Original source

god just having a way to create a blank character without class restrictions as a template would make things so much easier

rektbyfaith
Administrator
0
07-09-2025, 10:49 PM
#3
Archived author: metallinos • Posted: 2025-07-09T22:49:45.041000+00:00
Original source

There is a client-side cap, which can theoretically be circumvented by implementing a mirror/secondary loot system and re-sending the full loot list every time an item is removed from the loot list
rektbyfaith
07-09-2025, 10:49 PM #3

Archived author: metallinos • Posted: 2025-07-09T22:49:45.041000+00:00
Original source

There is a client-side cap, which can theoretically be circumvented by implementing a mirror/secondary loot system and re-sending the full loot list every time an item is removed from the loot list

rektbyfaith
Administrator
0
07-09-2025, 10:50 PM
#4
Archived author: metallinos • Posted: 2025-07-09T22:50:48.040000+00:00
Original source

I have a simple proof of concept lying around somewhere if anyone is interested in implementing a whole secondary loot system in eluna heh
rektbyfaith
07-09-2025, 10:50 PM #4

Archived author: metallinos • Posted: 2025-07-09T22:50:48.040000+00:00
Original source

I have a simple proof of concept lying around somewhere if anyone is interested in implementing a whole secondary loot system in eluna heh

rektbyfaith
Administrator
0
07-09-2025, 10:57 PM
#5
Archived author: BoneDog • Posted: 2025-07-09T22:57:53.147000+00:00
Original source

I was thinking of a way to redo the loot system so that it acts as a more traditional storage and loot system. Kinda like the way bags work, just make chests and crates have a certain amount of storage that depends upon xyz. Entities might be abit more tricky...
rektbyfaith
07-09-2025, 10:57 PM #5

Archived author: BoneDog • Posted: 2025-07-09T22:57:53.147000+00:00
Original source

I was thinking of a way to redo the loot system so that it acts as a more traditional storage and loot system. Kinda like the way bags work, just make chests and crates have a certain amount of storage that depends upon xyz. Entities might be abit more tricky...

rektbyfaith
Administrator
0
07-09-2025, 10:58 PM
#6
Archived author: BoneDog • Posted: 2025-07-09T22:58:33.507000+00:00
Original source

But it would be neat to pick up and drop or even craft things like chests and crates to store stuff, lock them craft keys etc...
rektbyfaith
07-09-2025, 10:58 PM #6

Archived author: BoneDog • Posted: 2025-07-09T22:58:33.507000+00:00
Original source

But it would be neat to pick up and drop or even craft things like chests and crates to store stuff, lock them craft keys etc...

rektbyfaith
Administrator
0
07-10-2025, 12:05 AM
#7
Archived author: metallinos • Posted: 2025-07-10T00:05:36.763000+00:00
Original source

You're looking at some client redesign for that, though. The server can send very long loot lists, and the client actually receives the full packet, but the client only shows up to 18 items in any loot list
rektbyfaith
07-10-2025, 12:05 AM #7

Archived author: metallinos • Posted: 2025-07-10T00:05:36.763000+00:00
Original source

You're looking at some client redesign for that, though. The server can send very long loot lists, and the client actually receives the full packet, but the client only shows up to 18 items in any loot list

rektbyfaith
Administrator
0
07-10-2025, 01:18 AM
#8
Archived author: BoneDog • Posted: 2025-07-10T01:18:52.755000+00:00
Original source

Hrrmm. I was thinking I could use something like the way guild banks work to attach that function to something looking like a chest or whatever, but changing the UI and storage to be much smaller. The only difficulty I guess, If I was to do this to 'all' storage objects (which I probably wouldn't) would be to make it have look already spawn in it. That and making the object interactable by anyone who has the requisite acess (key owner)
rektbyfaith
07-10-2025, 01:18 AM #8

Archived author: BoneDog • Posted: 2025-07-10T01:18:52.755000+00:00
Original source

Hrrmm. I was thinking I could use something like the way guild banks work to attach that function to something looking like a chest or whatever, but changing the UI and storage to be much smaller. The only difficulty I guess, If I was to do this to 'all' storage objects (which I probably wouldn't) would be to make it have look already spawn in it. That and making the object interactable by anyone who has the requisite acess (key owner)

rektbyfaith
Administrator
0
07-10-2025, 01:28 AM
#9
Archived author: metallinos • Posted: 2025-07-10T01:28:00.315000+00:00
Original source

Sounds possible with enough custom addon work and client-server communication, but not very straight forward
rektbyfaith
07-10-2025, 01:28 AM #9

Archived author: metallinos • Posted: 2025-07-10T01:28:00.315000+00:00
Original source

Sounds possible with enough custom addon work and client-server communication, but not very straight forward

rektbyfaith
Administrator
0
07-10-2025, 01:33 AM
#10
Archived author: metallinos • Posted: 2025-07-10T01:33:03.863000+00:00
Original source

Thing is, you'll have to instantiate the looted items if they don't already exist, which is done natively in the loot methods, so you either need to expose those to Eluna or write your own
rektbyfaith
07-10-2025, 01:33 AM #10

Archived author: metallinos • Posted: 2025-07-10T01:33:03.863000+00:00
Original source

Thing is, you'll have to instantiate the looted items if they don't already exist, which is done natively in the loot methods, so you either need to expose those to Eluna or write your own

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)