[DiscordArchive] did you create a classless system?
[DiscordArchive] did you create a classless system?
Archived author: BoneDog • Posted: 2025-07-09T21:53:56.924000+00:00
Original source
did you create a classless system?
Archived author: BoneDog • Posted: 2025-07-09T21:55:59.276000+00:00
Original source
god just having a way to create a blank character without class restrictions as a template would make things so much easier
Archived author: metallinos • Posted: 2025-07-09T22:49:45.041000+00:00
Original source
There is a client-side cap, which can theoretically be circumvented by implementing a mirror/secondary loot system and re-sending the full loot list every time an item is removed from the loot list
Archived author: metallinos • Posted: 2025-07-09T22:50:48.040000+00:00
Original source
I have a simple proof of concept lying around somewhere if anyone is interested in implementing a whole secondary loot system in eluna heh
Archived author: BoneDog • Posted: 2025-07-09T22:57:53.147000+00:00
Original source
I was thinking of a way to redo the loot system so that it acts as a more traditional storage and loot system. Kinda like the way bags work, just make chests and crates have a certain amount of storage that depends upon xyz. Entities might be abit more tricky...
Archived author: BoneDog • Posted: 2025-07-09T22:58:33.507000+00:00
Original source
But it would be neat to pick up and drop or even craft things like chests and crates to store stuff, lock them craft keys etc...
Archived author: metallinos • Posted: 2025-07-10T00:05:36.763000+00:00
Original source
You're looking at some client redesign for that, though. The server can send very long loot lists, and the client actually receives the full packet, but the client only shows up to 18 items in any loot list
Archived author: BoneDog • Posted: 2025-07-10T01:18:52.755000+00:00
Original source
Hrrmm. I was thinking I could use something like the way guild banks work to attach that function to something looking like a chest or whatever, but changing the UI and storage to be much smaller. The only difficulty I guess, If I was to do this to 'all' storage objects (which I probably wouldn't) would be to make it have look already spawn in it. That and making the object interactable by anyone who has the requisite acess (key owner)
Archived author: metallinos • Posted: 2025-07-10T01:28:00.315000+00:00
Original source
Sounds possible with enough custom addon work and client-server communication, but not very straight forward
Archived author: metallinos • Posted: 2025-07-10T01:33:03.863000+00:00
Original source
Thing is, you'll have to instantiate the looted items if they don't already exist, which is done natively in the loot methods, so you either need to expose those to Eluna or write your own