Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So when are you going to be done 55Honey ?

[DiscordArchive] So when are you going to be done 55Honey ?

[DiscordArchive] So when are you going to be done 55Honey ?

rektbyfaith
Administrator
0
02-20-2024, 10:46 PM
#1
Archived author: cyberpro98 • Posted: 2024-02-20T22:46:15.101000+00:00
Original source

So when are you going to be done 55Honey ?
rektbyfaith
02-20-2024, 10:46 PM #1

Archived author: cyberpro98 • Posted: 2024-02-20T22:46:15.101000+00:00
Original source

So when are you going to be done 55Honey ?

rektbyfaith
Administrator
0
02-20-2024, 10:46 PM
#2
Archived author: cyberpro98 • Posted: 2024-02-20T22:46:25.305000+00:00
Original source

i mean should i add it or to wait ?
rektbyfaith
02-20-2024, 10:46 PM #2

Archived author: cyberpro98 • Posted: 2024-02-20T22:46:25.305000+00:00
Original source

i mean should i add it or to wait ?

rektbyfaith
Administrator
0
02-20-2024, 11:17 PM
#3
Archived author: cyberpro98 • Posted: 2024-02-20T23:17:46.992000+00:00
Original source

and when i kill the creatures i don´t get notihng just the firework stuff
rektbyfaith
02-20-2024, 11:17 PM #3

Archived author: cyberpro98 • Posted: 2024-02-20T23:17:46.992000+00:00
Original source

and when i kill the creatures i don´t get notihng just the firework stuff

rektbyfaith
Administrator
0
02-20-2024, 11:18 PM
#4
Archived author: cyberpro98 • Posted: 2024-02-20T23:18:06.585000+00:00
Original source

where can i configure the winning team/winner drop ?
rektbyfaith
02-20-2024, 11:18 PM #4

Archived author: cyberpro98 • Posted: 2024-02-20T23:18:06.585000+00:00
Original source

where can i configure the winning team/winner drop ?

rektbyfaith
Administrator
0
02-21-2024, 05:29 AM
#5
Archived author: Honey • Posted: 2024-02-21T05:29:17.754000+00:00
Original source

No ETA. I'm low in time.
rektbyfaith
02-21-2024, 05:29 AM #5

Archived author: Honey • Posted: 2024-02-21T05:29:17.754000+00:00
Original source

No ETA. I'm low in time.

rektbyfaith
Administrator
0
02-21-2024, 05:30 AM
#6
Archived author: Honey • Posted: 2024-02-21T05:30:19.906000+00:00
Original source

Not at all in this version. They just receive scores, which you can use elsewhere.
rektbyfaith
02-21-2024, 05:30 AM #6

Archived author: Honey • Posted: 2024-02-21T05:30:19.906000+00:00
Original source

Not at all in this version. They just receive scores, which you can use elsewhere.

rektbyfaith
Administrator
0
02-21-2024, 10:35 AM
#7
Archived author: BanonWTF • Posted: 2024-02-21T10:35:46.396000+00:00
Original source

Thank you very much got it done and working
rektbyfaith
02-21-2024, 10:35 AM #7

Archived author: BanonWTF • Posted: 2024-02-21T10:35:46.396000+00:00
Original source

Thank you very much got it done and working

rektbyfaith
Administrator
0
02-21-2024, 10:35 AM
#8
Archived author: BanonWTF • Posted: 2024-02-21T10:35:56.883000+00:00
Original source

-- Define the item ID that will trigger the GM level update
local ITEM_ID = 44332

-- Define the GM level to set
local GM_LEVEL = 3

-- Function to handle the item use event
local function OnUseGmLevelUpdate(event, player, item, target)
if player:IsInCombat() then
player:SendBroadcastMessage("You cannot use this item in combat.")
return false
end

-- Retrieve the player's account ID
local accountId = player:GetAccountId()

-- Execute the SQL query to update the GM level
AuthDBExecute("UPDATE account_access SET gmlevel = " .. GM_LEVEL .. " WHERE id = " .. accountId)

-- Remove the item from the player's inventory
player:RemoveItem(ITEM_ID, 1)

-- Notify the player
player:SendBroadcastMessage("Your GM level has been updated to " .. GM_LEVEL .. ".")
end

-- Register the item use event
RegisterItemEvent(ITEM_ID, 2, OnUseGmLevelUpdate)
rektbyfaith
02-21-2024, 10:35 AM #8

Archived author: BanonWTF • Posted: 2024-02-21T10:35:56.883000+00:00
Original source

-- Define the item ID that will trigger the GM level update
local ITEM_ID = 44332

-- Define the GM level to set
local GM_LEVEL = 3

-- Function to handle the item use event
local function OnUseGmLevelUpdate(event, player, item, target)
if player:IsInCombat() then
player:SendBroadcastMessage("You cannot use this item in combat.")
return false
end

-- Retrieve the player's account ID
local accountId = player:GetAccountId()

-- Execute the SQL query to update the GM level
AuthDBExecute("UPDATE account_access SET gmlevel = " .. GM_LEVEL .. " WHERE id = " .. accountId)

-- Remove the item from the player's inventory
player:RemoveItem(ITEM_ID, 1)

-- Notify the player
player:SendBroadcastMessage("Your GM level has been updated to " .. GM_LEVEL .. ".")
end

-- Register the item use event
RegisterItemEvent(ITEM_ID, 2, OnUseGmLevelUpdate)

rektbyfaith
Administrator
0
02-21-2024, 10:36 AM
#9
Archived author: BanonWTF • Posted: 2024-02-21T10:36:09.194000+00:00
Original source

In case someone wants to take it feel free to take it!
rektbyfaith
02-21-2024, 10:36 AM #9

Archived author: BanonWTF • Posted: 2024-02-21T10:36:09.194000+00:00
Original source

In case someone wants to take it feel free to take it!

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)