[DiscordArchive] What's multistate?
[DiscordArchive] What's multistate?
Archived author: functorism • Posted: 2024-01-07T17:25:59.573000+00:00
Original source
What's multistate?
Archived author: Honey • Posted: 2024-01-07T17:28:37.674000+00:00
Original source
Currently Eluna forces all map update threads into one single thread.
With the multistate feature, the map updates can happen in parallel. Like a core can without eluna.
Archived author: functorism • Posted: 2024-01-07T17:31:45.687000+00:00
Original source
Ah, very nice
Archived author: functorism • Posted: 2024-01-07T17:31:59.332000+00:00
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Is it possible to disable melee for a unit with Eluna?
Archived author: Honey • Posted: 2024-01-07T17:38:18.132000+00:00
Original source
Speaking of multistate, in what scope do commands that i run in the console execute? They don't belong to any map i guess. Is there a seperate Lua state for that?
I'm thinking off PlayerEvent 42 here.
Archived author: Honey • Posted: 2024-01-07T17:42:56.287000+00:00
Original source
I'd check if there's a UnitState for it.
isableMelee(), but for some reason it prevents casting
Archived author: functorism • Posted: 2024-01-07T17:43:32.507000+00:00
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There is creature
isableMelee(), but for some reason it prevents casting
Archived author: functorism • Posted: 2024-01-07T17:45:57.520000+00:00
Original source
I solved my issue a different way though. Was related to ReactState
Archived author: Foe • Posted: 2024-01-07T17:51:20.535000+00:00
Original source
Global state (state -1)
Archived author: Honey • Posted: 2024-01-07T17:56:47.397000+00:00
Original source
Thanks!