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[DiscordArchive] What's multistate?

[DiscordArchive] What's multistate?

rektbyfaith
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01-07-2024, 05:25 PM
#1
Archived author: functorism • Posted: 2024-01-07T17:25:59.573000+00:00
Original source

What's multistate?
rektbyfaith
01-07-2024, 05:25 PM #1

Archived author: functorism • Posted: 2024-01-07T17:25:59.573000+00:00
Original source

What's multistate?

rektbyfaith
Administrator
0
01-07-2024, 05:28 PM
#2
Archived author: Honey • Posted: 2024-01-07T17:28:37.674000+00:00
Original source

Currently Eluna forces all map update threads into one single thread.
With the multistate feature, the map updates can happen in parallel. Like a core can without eluna.
rektbyfaith
01-07-2024, 05:28 PM #2

Archived author: Honey • Posted: 2024-01-07T17:28:37.674000+00:00
Original source

Currently Eluna forces all map update threads into one single thread.
With the multistate feature, the map updates can happen in parallel. Like a core can without eluna.

rektbyfaith
Administrator
0
01-07-2024, 05:31 PM
#3
Archived author: functorism • Posted: 2024-01-07T17:31:45.687000+00:00
Original source

Ah, very nice
rektbyfaith
01-07-2024, 05:31 PM #3

Archived author: functorism • Posted: 2024-01-07T17:31:45.687000+00:00
Original source

Ah, very nice

rektbyfaith
Administrator
0
01-07-2024, 05:31 PM
#4
Archived author: functorism • Posted: 2024-01-07T17:31:59.332000+00:00
Original source

Is it possible to disable melee for a unit with Eluna?
rektbyfaith
01-07-2024, 05:31 PM #4

Archived author: functorism • Posted: 2024-01-07T17:31:59.332000+00:00
Original source

Is it possible to disable melee for a unit with Eluna?

rektbyfaith
Administrator
0
01-07-2024, 05:38 PM
#5
Archived author: Honey • Posted: 2024-01-07T17:38:18.132000+00:00
Original source

Speaking of multistate, in what scope do commands that i run in the console execute? They don't belong to any map i guess. Is there a seperate Lua state for that?
I'm thinking off PlayerEvent 42 here.
rektbyfaith
01-07-2024, 05:38 PM #5

Archived author: Honey • Posted: 2024-01-07T17:38:18.132000+00:00
Original source

Speaking of multistate, in what scope do commands that i run in the console execute? They don't belong to any map i guess. Is there a seperate Lua state for that?
I'm thinking off PlayerEvent 42 here.

rektbyfaith
Administrator
0
01-07-2024, 05:42 PM
#6
Archived author: Honey • Posted: 2024-01-07T17:42:56.287000+00:00
Original source

I'd check if there's a UnitState for it.
rektbyfaith
01-07-2024, 05:42 PM #6

Archived author: Honey • Posted: 2024-01-07T17:42:56.287000+00:00
Original source

I'd check if there's a UnitState for it.

rektbyfaith
Administrator
0
01-07-2024, 05:43 PM
#7
Archived author: functorism • Posted: 2024-01-07T17:43:32.507000+00:00
Original source

There is creatureBig GrinisableMelee(), but for some reason it prevents casting
rektbyfaith
01-07-2024, 05:43 PM #7

Archived author: functorism • Posted: 2024-01-07T17:43:32.507000+00:00
Original source

There is creatureBig GrinisableMelee(), but for some reason it prevents casting

rektbyfaith
Administrator
0
01-07-2024, 05:45 PM
#8
Archived author: functorism • Posted: 2024-01-07T17:45:57.520000+00:00
Original source

I solved my issue a different way though. Was related to ReactState
rektbyfaith
01-07-2024, 05:45 PM #8

Archived author: functorism • Posted: 2024-01-07T17:45:57.520000+00:00
Original source

I solved my issue a different way though. Was related to ReactState

rektbyfaith
Administrator
0
01-07-2024, 05:51 PM
#9
Archived author: Foe • Posted: 2024-01-07T17:51:20.535000+00:00
Original source

Global state (state -1)
rektbyfaith
01-07-2024, 05:51 PM #9

Archived author: Foe • Posted: 2024-01-07T17:51:20.535000+00:00
Original source

Global state (state -1)

rektbyfaith
Administrator
0
01-07-2024, 05:56 PM
#10
Archived author: Honey • Posted: 2024-01-07T17:56:47.397000+00:00
Original source

Thanks!
rektbyfaith
01-07-2024, 05:56 PM #10

Archived author: Honey • Posted: 2024-01-07T17:56:47.397000+00:00
Original source

Thanks!

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