[DiscordArchive] Well, hook code uses the GET_GUID (which is GetObjectGuid) to do look ups in the bindings, so wouldn
[DiscordArchive] Well, hook code uses the GET_GUID (which is GetObjectGuid) to do look ups in the bindings, so wouldn
Archived author: functorism • Posted: 2024-01-05T21:14:47.328000+00:00
Original source
It would bug me
Archived author: Honey • Posted: 2024-01-05T21:15:36.423000+00:00
Original source
I'm not gonna lie, i wouldn't mind a core-sided solution.
Archived author: Honey • Posted: 2024-01-05T21:15:59.740000+00:00
Original source
<https://github.com/azerothcore/mod-eluna/issues/49>
Same goes for AI
Archived author: functorism • Posted: 2024-01-05T21:17:17.777000+00:00
Original source
<@169121237539356673> What's the major hurdles to allow reinitializing AI?
Archived author: Foe • Posted: 2024-01-05T21:17:35.928000+00:00
Original source
I don't know, never looked into it core side
Archived author: functorism • Posted: 2024-01-05T21:18:00.850000+00:00
Original source
Well, I just wonder what would happen if AIM_Initialize is called again...
Archived author: Foe • Posted: 2024-01-05T21:18:53.784000+00:00
Original source
No clue, we didn't touch any of the AI stuff core side whenever we made Eluna, the whole point was to do as few core changes as possible
Archived author: Foe • Posted: 2024-01-05T21:20:00.079000+00:00
Original source
More core changes = more merge issues with TC, that's why we generally didn't do any large core changes
Archived author: Honey • Posted: 2024-01-05T21:22:01.419000+00:00
Original source
Would still be nice to be able to have both AIs work in parallel. It took me ages to write something that allows to add events to existing scripts in cpp. Would've been lovely to just use Lua AI for that.
Archived author: Honey • Posted: 2024-01-05T21:22:27.440000+00:00
Original source
And would have saved quite some brain cells as well