[DiscordArchive] Well, hook code uses the GET_GUID (which is GetObjectGuid) to do look ups in the bindings, so wouldn
[DiscordArchive] Well, hook code uses the GET_GUID (which is GetObjectGuid) to do look ups in the bindings, so wouldn
Archived author: Foe • Posted: 2024-01-05T21:05:32.010000+00:00
Original source
Eluna side it doesn't really care as long as the AI can be assigned
Archived author: Foe • Posted: 2024-01-05T21:07:49.527000+00:00
Original source
this is also why creatures can't have some parts scripted in c++ and some parts scripted in eluna
Archived author: Foe • Posted: 2024-01-05T21:08:04.156000+00:00
Original source
It's either all or nothing since a creature can't have multiple AIs
Archived author: Honey • Posted: 2024-01-05T21:09:17.994000+00:00
Original source
I'm still having nightmares over that limitation btw.
Archived author: Foe • Posted: 2024-01-05T21:09:34.657000+00:00
Original source
rewrite the core AI factory
Archived author: Honey • Posted: 2024-01-05T21:09:52.891000+00:00
Original source
Yeah well i'm probably not the right person to look into that in the first place
Archived author: Honey • Posted: 2024-01-05T21:10:14.142000+00:00
Original source
"Just" add a reload method to it!
Archived author: functorism • Posted: 2024-01-05T21:10:34.473000+00:00
Original source
Mm, polling could of course solve it, quite nasty though.
Archived author: Honey • Posted: 2024-01-05T21:14:10.496000+00:00
Original source
```lua
function poll(event, object, ... )
DoStuff()
object:RegisterEvent(poll, ...)
end
```
isn't bad, if it's working and not a performance issue.
Archived author: functorism • Posted: 2024-01-05T21:14:44.374000+00:00
Original source
It's not going to be a performance issue, I agree. But it's bad in my subjective opinion