[DiscordArchive] Well, hook code uses the GET_GUID (which is GetObjectGuid) to do look ups in the bindings, so wouldn
[DiscordArchive] Well, hook code uses the GET_GUID (which is GetObjectGuid) to do look ups in the bindings, so wouldn
Archived author: Honey • Posted: 2024-01-05T20:55:04.196000+00:00
Original source
back to `object:RegisterEvent` i guess
Archived author: functorism • Posted: 2024-01-05T20:55:17.717000+00:00
Original source
Nah, either I get a fix working or I change to a different core
Archived author: Honey • Posted: 2024-01-05T20:55:38.677000+00:00
Original source
That doesn't seem like a core issue.
Archived author: Foe • Posted: 2024-01-05T20:56:36.144000+00:00
Original source
It's a bit of both, it's just how AI works in mangos/tc based emulators
Archived author: functorism • Posted: 2024-01-05T20:56:44.723000+00:00
Original source
If that's the case I'll fix it with eluna-mod, but there are a fair amount of changes from the eluna base version from reading now
Archived author: Honey • Posted: 2024-01-05T20:57:13.713000+00:00
Original source
99% of it is added hooks
Archived author: Foe • Posted: 2024-01-05T20:57:41.589000+00:00
Original source
Most of the hooks are ported to parent Eluna (in some fashion, I don't agree with all the AC implemented hooks so those haven't been ported)
Archived author: Honey • Posted: 2024-01-05T20:58:17.714000+00:00
Original source
Which reminds me i still need to update the readme to remove those that got ported
Archived author: functorism • Posted: 2024-01-05T21:00:50.691000+00:00
Original source
So the issue is with the Eluna::GetAI construction?
Archived author: Foe • Posted: 2024-01-05T21:01:42.268000+00:00
Original source
I don't remember the exact reason why it doesn't work with an already instantiated creature, but it's AI related, don't have the discussion about it from 10 years ago