[DiscordArchive] how exactly would u do that ? store it in map instance and then in which hook apply it ? and by map
[DiscordArchive] how exactly would u do that ? store it in map instance and then in which hook apply it ? and by map
Archived author: Barnes • Posted: 2023-08-18T17:09:24.659000+00:00
Original source
well, here's a cookie then...
Archived author: Barnes • Posted: 2023-08-18T17:10:42.394000+00:00
Original source
if you ever get one or a paypal to accept a tip let us know or put it in your bio. your knowledge needs moneys
Archived author: Rymercyble • Posted: 2023-08-18T17:18:51.008000+00:00
Original source
alright lets rework my module logic thanks foe
Archived author: Rymercyble • Posted: 2023-08-18T17:24:40.160000+00:00
Original source
but assuming u would have creature scripts for all creatures in dungeon wouldnt it be even better to do that way ?
Archived author: Foe • Posted: 2023-08-18T17:27:07.192000+00:00
Original source
You can do that, but it really depends what you're trying to achieve
Archived author: Foe • Posted: 2023-08-18T17:27:24.059000+00:00
Original source
If the goal is to scale everything in every dungeon, always, then it's much cleaner to do so on creature add to world
Archived author: Foe • Posted: 2023-08-18T17:27:27.552000+00:00
Original source
And not through a script
Archived author: Foe • Posted: 2023-08-18T17:27:39.754000+00:00
Original source
But regardless I'd store the modifier in the map
Archived author: Foe • Posted: 2023-08-18T17:27:52.355000+00:00
Original source
Then you can access it through any other script
Archived author: Rymercyble • Posted: 2023-08-18T17:29:10.484000+00:00
Original source
well npc in every dungeon which allows u to select difficulty and it will scale whole dungeon and also change loot achievement etc