Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Do temporarily spawned objects get GUIDs?

[DiscordArchive] Do temporarily spawned objects get GUIDs?

[DiscordArchive] Do temporarily spawned objects get GUIDs?

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rektbyfaith
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08-17-2023, 12:41 AM
#21
Archived author: Foe • Posted: 2023-08-17T00:41:04.099000+00:00
Original source

Storing userdata is deliberately disabled in the engine
rektbyfaith
08-17-2023, 12:41 AM #21

Archived author: Foe • Posted: 2023-08-17T00:41:04.099000+00:00
Original source

Storing userdata is deliberately disabled in the engine

rektbyfaith
Administrator
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08-17-2023, 12:41 AM
#22
Archived author: Foe • Posted: 2023-08-17T00:41:08.128000+00:00
Original source

It's a good way to crash stuff
rektbyfaith
08-17-2023, 12:41 AM #22

Archived author: Foe • Posted: 2023-08-17T00:41:08.128000+00:00
Original source

It's a good way to crash stuff

rektbyfaith
Administrator
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08-17-2023, 12:41 AM
#23
Archived author: Barnes • Posted: 2023-08-17T00:41:21.171000+00:00
Original source

Ahhh ok ok cool
rektbyfaith
08-17-2023, 12:41 AM #23

Archived author: Barnes • Posted: 2023-08-17T00:41:21.171000+00:00
Original source

Ahhh ok ok cool

rektbyfaith
Administrator
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08-17-2023, 12:41 AM
#24
Archived author: Barnes • Posted: 2023-08-17T00:41:30.236000+00:00
Original source

Good to know, thanks guys. Gonna go eat some dinner then apply these changes.
rektbyfaith
08-17-2023, 12:41 AM #24

Archived author: Barnes • Posted: 2023-08-17T00:41:30.236000+00:00
Original source

Good to know, thanks guys. Gonna go eat some dinner then apply these changes.

rektbyfaith
Administrator
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08-17-2023, 12:41 AM
#25
Archived author: Barnes • Posted: 2023-08-17T00:41:36.107000+00:00
Original source

will let you know what i report Smile
rektbyfaith
08-17-2023, 12:41 AM #25

Archived author: Barnes • Posted: 2023-08-17T00:41:36.107000+00:00
Original source

will let you know what i report Smile

rektbyfaith
Administrator
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08-17-2023, 12:41 AM
#26
Archived author: Vale the Violet Mote • Posted: 2023-08-17T00:41:37.981000+00:00
Original source

then later, `GetMapById(map_id):GetWorldObject( uniqueObjects[id] )Big Grinespawn()`
rektbyfaith
08-17-2023, 12:41 AM #26

Archived author: Vale the Violet Mote • Posted: 2023-08-17T00:41:37.981000+00:00
Original source

then later, `GetMapById(map_id):GetWorldObject( uniqueObjects[id] )Big Grinespawn()`

rektbyfaith
Administrator
0
08-17-2023, 12:42 AM
#27
Archived author: Vale the Violet Mote • Posted: 2023-08-17T00:42:18.956000+00:00
Original source

split it out if you want safety checks etc
rektbyfaith
08-17-2023, 12:42 AM #27

Archived author: Vale the Violet Mote • Posted: 2023-08-17T00:42:18.956000+00:00
Original source

split it out if you want safety checks etc

rektbyfaith
Administrator
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08-17-2023, 12:42 AM
#28
Archived author: Foe • Posted: 2023-08-17T00:42:46.243000+00:00
Original source

Considering these incursions probably happen on multiple maps, I would use SetData and GetData on the map context
rektbyfaith
08-17-2023, 12:42 AM #28

Archived author: Foe • Posted: 2023-08-17T00:42:46.243000+00:00
Original source

Considering these incursions probably happen on multiple maps, I would use SetData and GetData on the map context

rektbyfaith
Administrator
0
08-17-2023, 12:42 AM
#29
Archived author: Foe • Posted: 2023-08-17T00:42:52.725000+00:00
Original source

Instead of just a global table with id as key
rektbyfaith
08-17-2023, 12:42 AM #29

Archived author: Foe • Posted: 2023-08-17T00:42:52.725000+00:00
Original source

Instead of just a global table with id as key

rektbyfaith
Administrator
0
08-17-2023, 12:42 AM
#30
Archived author: Foe • Posted: 2023-08-17T00:42:58.382000+00:00
Original source

I imagine the id can overlap
rektbyfaith
08-17-2023, 12:42 AM #30

Archived author: Foe • Posted: 2023-08-17T00:42:58.382000+00:00
Original source

I imagine the id can overlap

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