[DiscordArchive] Do temporarily spawned objects get GUIDs?
[DiscordArchive] Do temporarily spawned objects get GUIDs?
Archived author: Foe • Posted: 2023-08-17T00:41:04.099000+00:00
Original source
Storing userdata is deliberately disabled in the engine
Archived author: Foe • Posted: 2023-08-17T00:41:08.128000+00:00
Original source
It's a good way to crash stuff
Archived author: Barnes • Posted: 2023-08-17T00:41:21.171000+00:00
Original source
Ahhh ok ok cool
Archived author: Barnes • Posted: 2023-08-17T00:41:30.236000+00:00
Original source
Good to know, thanks guys. Gonna go eat some dinner then apply these changes.
Archived author: Barnes • Posted: 2023-08-17T00:41:36.107000+00:00
Original source
will let you know what i report 
espawn()`
Archived author: Vale the Violet Mote • Posted: 2023-08-17T00:41:37.981000+00:00
Original source
then later, `GetMapById(map_id):GetWorldObject( uniqueObjects[id] )
espawn()`
Archived author: Vale the Violet Mote • Posted: 2023-08-17T00:42:18.956000+00:00
Original source
split it out if you want safety checks etc
Archived author: Foe • Posted: 2023-08-17T00:42:46.243000+00:00
Original source
Considering these incursions probably happen on multiple maps, I would use SetData and GetData on the map context
Archived author: Foe • Posted: 2023-08-17T00:42:52.725000+00:00
Original source
Instead of just a global table with id as key
Archived author: Foe • Posted: 2023-08-17T00:42:58.382000+00:00
Original source
I imagine the id can overlap