Forums WoW Modding Discussion Modeling [Archive] [First Model Edit] Marbled Sword

[Archive] [First Model Edit] Marbled Sword

[Archive] [First Model Edit] Marbled Sword

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rektbyfaith
Administrator
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11-04-2025, 10:57 AM
#1
Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008 [Image: smile.png]

TEXTURED & RENDERED

[Image: swordtexturedandlit.jpg]

UNLIT AND UNRENDERED:

[Image: unrenderedmodel.jpg]

WIRE-FRAME MODEL:

[Image: wireframemodel.jpg]

Any criticism is appreciated, keeping in mind this is my first model!
rektbyfaith
11-04-2025, 10:57 AM #1

Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008 [Image: smile.png]

TEXTURED & RENDERED

[Image: swordtexturedandlit.jpg]

UNLIT AND UNRENDERED:

[Image: unrenderedmodel.jpg]

WIRE-FRAME MODEL:

[Image: wireframemodel.jpg]

Any criticism is appreciated, keeping in mind this is my first model!

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#2
Archived author: Hiselor • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:wow, not bad : )

But i think that sword needs some more details? : p

In my opinion the grip is to small :x

But.. keep it up! ;p

I wish i could make models in maya, but im to retarded ..^^
rektbyfaith
11-04-2025, 10:57 AM #2

Archived author: Hiselor • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:wow, not bad : )

But i think that sword needs some more details? : p

In my opinion the grip is to small :x

But.. keep it up! ;p

I wish i could make models in maya, but im to retarded ..^^

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#3
Archived author: Omnia • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Originally Posted by Hiselor
[Image: lastpost-right.svg]

In my opinion the grip is to small :x

or is the blade too big?
rektbyfaith
11-04-2025, 10:57 AM #3

Archived author: Omnia • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Originally Posted by Hiselor
[Image: lastpost-right.svg]

In my opinion the grip is to small :x

or is the blade too big?

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#4
Archived author: korvkamera • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: too many vertices imo, try to make it more low-poly. Otherwise it is good [Image: smile.png]
rektbyfaith
11-04-2025, 10:57 AM #4

Archived author: korvkamera • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: too many vertices imo, try to make it more low-poly. Otherwise it is good [Image: smile.png]

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#5
Archived author: dcduo • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Wow looks great man :O
rektbyfaith
11-04-2025, 10:57 AM #5

Archived author: dcduo • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Wow looks great man :O

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#6
Archived author: Strupantwn • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:Looks a bit flat, other than that it looks great

also that is WAYYY too much poly for a sword

Thats how much poly you use to make a character.
rektbyfaith
11-04-2025, 10:57 AM #6

Archived author: Strupantwn • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:Looks a bit flat, other than that it looks great

also that is WAYYY too much poly for a sword

Thats how much poly you use to make a character.

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#7
Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Originally Posted by Strupantwn
[Image: lastpost-right.svg]

Looks a bit flat, other than that it looks great

also that is WAYYY too much poly for a sword

Thats how much poly you use to make a character.

Lots of poly's are bad in models? I thought it just gives you more flexibility in moving stuff around
rektbyfaith
11-04-2025, 10:57 AM #7

Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Originally Posted by Strupantwn
[Image: lastpost-right.svg]

Looks a bit flat, other than that it looks great

also that is WAYYY too much poly for a sword

Thats how much poly you use to make a character.

Lots of poly's are bad in models? I thought it just gives you more flexibility in moving stuff around

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#8
Archived author: Strupantwn • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes

the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys

There are many more things also
rektbyfaith
11-04-2025, 10:57 AM #8

Archived author: Strupantwn • Posted: 2025-11-04T11:57:03.328039
Original source

Quote:An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes

the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys

There are many more things also

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#9
Archived author: acosta1990 • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Pretty sick for your first model =) +Rep
rektbyfaith
11-04-2025, 10:57 AM #9

Archived author: acosta1990 • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Pretty sick for your first model =) +Rep

rektbyfaith
Administrator
0
11-04-2025, 10:57 AM
#10
Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Originally Posted by Strupantwn
[Image: lastpost-right.svg]

An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes

the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys

There are many more things also

Cool, I'll try to knock it down a lot then in future models. Thanks!
rektbyfaith
11-04-2025, 10:57 AM #10

Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source

Quote: Originally Posted by Strupantwn
[Image: lastpost-right.svg]

An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes

the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys

There are many more things also

Cool, I'll try to knock it down a lot then in future models. Thanks!

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