[Archive] [First Model Edit] Marbled Sword
[Archive] [First Model Edit] Marbled Sword
Quote:Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008
TEXTURED & RENDERED
UNLIT AND UNRENDERED:
WIRE-FRAME MODEL:
Any criticism is appreciated, keeping in mind this is my first model!
Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source
Quote:Hey guys, been lurking around for awhile and I thought I would try to make a model sword in Maya 2008
TEXTURED & RENDERED
UNLIT AND UNRENDERED:
WIRE-FRAME MODEL:
Any criticism is appreciated, keeping in mind this is my first model!
Quote:wow, not bad : )
But i think that sword needs some more details? : p
In my opinion the grip is to small :x
But.. keep it up! ;p
I wish i could make models in maya, but im to retarded ..^^
Archived author: Hiselor • Posted: 2025-11-04T11:57:03.328039
Original source
Quote:wow, not bad : )
But i think that sword needs some more details? : p
In my opinion the grip is to small :x
But.. keep it up! ;p
I wish i could make models in maya, but im to retarded ..^^
Quote: Originally Posted by Hiselor
In my opinion the grip is to small :x
or is the blade too big?
Archived author: Omnia • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: Originally Posted by Hiselor
In my opinion the grip is to small :x
or is the blade too big?
Quote: too many vertices imo, try to make it more low-poly. Otherwise it is good
Archived author: korvkamera • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: too many vertices imo, try to make it more low-poly. Otherwise it is good
Quote: Wow looks great man :O
Archived author: dcduo • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: Wow looks great man :O
Quote:Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.
Archived author: Strupantwn • Posted: 2025-11-04T11:57:03.328039
Original source
Quote:Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.
Quote: Originally Posted by Strupantwn
Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.
Lots of poly's are bad in models? I thought it just gives you more flexibility in moving stuff around
Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: Originally Posted by Strupantwn
Looks a bit flat, other than that it looks great
also that is WAYYY too much poly for a sword
Thats how much poly you use to make a character.
Lots of poly's are bad in models? I thought it just gives you more flexibility in moving stuff around
Quote:An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also
Archived author: Strupantwn • Posted: 2025-11-04T11:57:03.328039
Original source
Quote:An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also
Quote: Pretty sick for your first model =) +Rep
Archived author: acosta1990 • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: Pretty sick for your first model =) +Rep
Quote: Originally Posted by Strupantwn
An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also
Cool, I'll try to knock it down a lot then in future models. Thanks!
Archived author: RealEyez • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: Originally Posted by Strupantwn
An Goal for a Modeler is to use least Polys as possible, flexible? Yes, but it also makes
the Model look Round and Smooth(Bubble-like), another thing is that when you port that in game, it lags the game with all the polys
There are many more things also
Cool, I'll try to knock it down a lot then in future models. Thanks!