[Archive] [First Model Edit] Marbled Sword
[Archive] [First Model Edit] Marbled Sword
Quote: each polygon face on screen must be rendered by the engine so having a ton of polygons will increase the render time for each frame dropping your frame rate.
WoW weapons generally have around 500 to 1k polys with textures of 512.
Also if your going to add blood (which is generally never done in the industry) at least make it look like real blood, thats not even in the same ballpark.
Archived author: technode • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: each polygon face on screen must be rendered by the engine so having a ton of polygons will increase the render time for each frame dropping your frame rate.
WoW weapons generally have around 500 to 1k polys with textures of 512.
Also if your going to add blood (which is generally never done in the industry) at least make it look like real blood, thats not even in the same ballpark.
Quote: the texture is a bit flat...but the model itself looks nice! :]
Archived author: cphantom • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: the texture is a bit flat...but the model itself looks nice! :]
Quote: its nice look but i feel it is missing some dept, wondering if you made it feel heavy by makeing th balde and such a little thicker ?
Archived author: mtgzero • Posted: 2025-11-04T11:57:03.328039
Original source
Quote: its nice look but i feel it is missing some dept, wondering if you made it feel heavy by makeing th balde and such a little thicker ?