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[DiscordArchive] What the difference between methods

[DiscordArchive] What the difference between methods

rektbyfaith
Administrator
0
12-17-2022, 01:36 PM
#1
Archived author: Everjunior • Posted: 2022-12-17T13:36:20.682000+00:00
Original source

What the difference between methods
GameObject:RemoveFromWorld and Method GameObjectBig Grinespawn? What each of them actually do with db?
rektbyfaith
12-17-2022, 01:36 PM #1

Archived author: Everjunior • Posted: 2022-12-17T13:36:20.682000+00:00
Original source

What the difference between methods
GameObject:RemoveFromWorld and Method GameObjectBig Grinespawn? What each of them actually do with db?

rektbyfaith
Administrator
0
12-17-2022, 01:59 PM
#2
Archived author: Vale the Violet Mote • Posted: 2022-12-17T13:59:03.884000+00:00
Original source

Dose Eluna really have no method of accessing the PlayerFlags? (such as the xp lock)
rektbyfaith
12-17-2022, 01:59 PM #2

Archived author: Vale the Violet Mote • Posted: 2022-12-17T13:59:03.884000+00:00
Original source

Dose Eluna really have no method of accessing the PlayerFlags? (such as the xp lock)

rektbyfaith
Administrator
0
12-17-2022, 02:03 PM
#3
Archived author: Honey • Posted: 2022-12-17T14:03:10.018000+00:00
Original source

There was some talk about from Yehonal and Foe about accessing player data the other day in here. Apparently it's a desired feature, moreso since cross-map/cross-lua-state interaction will be a mandatory thing. But it's not yet implemented afaik.
rektbyfaith
12-17-2022, 02:03 PM #3

Archived author: Honey • Posted: 2022-12-17T14:03:10.018000+00:00
Original source

There was some talk about from Yehonal and Foe about accessing player data the other day in here. Apparently it's a desired feature, moreso since cross-map/cross-lua-state interaction will be a mandatory thing. But it's not yet implemented afaik.

rektbyfaith
Administrator
0
12-17-2022, 02:05 PM
#4
Archived author: Vale the Violet Mote • Posted: 2022-12-17T14:05:47.956000+00:00
Original source

oh wait it looks like PLAYER_FLAGS is a flag on the uint32 value
rektbyfaith
12-17-2022, 02:05 PM #4

Archived author: Vale the Violet Mote • Posted: 2022-12-17T14:05:47.956000+00:00
Original source

oh wait it looks like PLAYER_FLAGS is a flag on the uint32 value

rektbyfaith
Administrator
0
12-17-2022, 02:06 PM
#5
Archived author: Vale the Violet Mote • Posted: 2022-12-17T14:06:03.450000+00:00
Original source

I'll have to go two layers deep into bitmask crap but huzzah I may be able to do this
rektbyfaith
12-17-2022, 02:06 PM #5

Archived author: Vale the Violet Mote • Posted: 2022-12-17T14:06:03.450000+00:00
Original source

I'll have to go two layers deep into bitmask crap but huzzah I may be able to do this

rektbyfaith
Administrator
0
12-17-2022, 02:07 PM
#6
Archived author: Vale the Violet Mote • Posted: 2022-12-17T14:07:33.284000+00:00
Original source

oh only one layer I forgot these aren't flags themselves just vals
rektbyfaith
12-17-2022, 02:07 PM #6

Archived author: Vale the Violet Mote • Posted: 2022-12-17T14:07:33.284000+00:00
Original source

oh only one layer I forgot these aren't flags themselves just vals

rektbyfaith
Administrator
0
12-17-2022, 03:17 PM
#7
Archived author: Foe • Posted: 2022-12-17T15:17:57.955000+00:00
Original source

Correct, you can use the GetUInt32Value method
rektbyfaith
12-17-2022, 03:17 PM #7

Archived author: Foe • Posted: 2022-12-17T15:17:57.955000+00:00
Original source

Correct, you can use the GetUInt32Value method

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