[DiscordArchive] What is the current script?
[DiscordArchive] What is the current script?
Archived author: Revision • Posted: 2022-08-03T14:08:45.614000+00:00
Original source
What is the current script?
Archived author: Anchy • Posted: 2022-08-03T14:09:00.808000+00:00
Original source
https://paste.mod.gg/noqjemgwibog/0
[Embed: BlazeBin - noqjemgwibog]
A tool for sharing your source code with the world!
https://paste.mod.gg/noqjemgwibog/0
Archived author: Anchy • Posted: 2022-08-03T14:09:17.856000+00:00
Original source
i moved some stuff around so its kinda jank
Archived author: buggedout • Posted: 2022-08-03T14:09:33.587000+00:00
Original source
best to refer to the original i guess? https://github.com/HellionOP/Lua-Hardcor...reMode.lua
[Embed: Lua-HardcoreMode/hardcoreMode.lua at main · HellionOP/Lua-HardcoreM...]
Hardcore mode implementation for emulators running eluna engine. - Lua-HardcoreMode/hardcoreMode.lua at main · HellionOP/Lua-HardcoreMode
https://github.com/HellionOP/Lua-Hardcor...reMode.lua
Archived author: buggedout • Posted: 2022-08-03T14:12:07.336000+00:00
Original source
sorry same result, only 1st dialogue option
Archived author: Foe • Posted: 2022-08-03T14:12:40.623000+00:00
Original source
Localize your functions
Archived author: Foe • Posted: 2022-08-03T14:12:53.621000+00:00
Original source
You are using super common function names in the global namespace
Archived author: Foe • Posted: 2022-08-03T14:13:01.516000+00:00
Original source
It can very easily conflict with other scripts
Archived author: Anchy • Posted: 2022-08-03T14:13:01.765000+00:00
Original source
oh i didnt change anything <@653075902925766656>
Archived author: Revision • Posted: 2022-08-03T14:13:02.622000+00:00
Original source
I assume your PlayerDeath function should only trigger when killed by a creature, because that's the event id it's using.