Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Compatibility with all cores maybe?

[DiscordArchive] Compatibility with all cores maybe?

[DiscordArchive] Compatibility with all cores maybe?

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rektbyfaith
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05-31-2022, 06:41 PM
#1
Archived author: Honey • Posted: 2022-05-31T18:41:44.180000+00:00
Original source

Compatibility with all cores maybe?
rektbyfaith
05-31-2022, 06:41 PM #1

Archived author: Honey • Posted: 2022-05-31T18:41:44.180000+00:00
Original source

Compatibility with all cores maybe?

rektbyfaith
Administrator
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05-31-2022, 06:45 PM
#2
Archived author: Foe • Posted: 2022-05-31T18:45:33.649000+00:00
Original source

That was one reason for the design, yes
rektbyfaith
05-31-2022, 06:45 PM #2

Archived author: Foe • Posted: 2022-05-31T18:45:33.649000+00:00
Original source

That was one reason for the design, yes

rektbyfaith
Administrator
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05-31-2022, 08:45 PM
#3
Archived author: Honey • Posted: 2022-05-31T20:45:05.475000+00:00
Original source

About that boss timer script: I wrote it to the point where it can check for bosses, but the dummy AI stops working as soon as players are 150m away from the dummy. With no way that i currently see to keep the dummy loaded, Every boss would need one placed on top of them. Which seems... messy at best.
rektbyfaith
05-31-2022, 08:45 PM #3

Archived author: Honey • Posted: 2022-05-31T20:45:05.475000+00:00
Original source

About that boss timer script: I wrote it to the point where it can check for bosses, but the dummy AI stops working as soon as players are 150m away from the dummy. With no way that i currently see to keep the dummy loaded, Every boss would need one placed on top of them. Which seems... messy at best.

rektbyfaith
Administrator
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05-31-2022, 09:14 PM
#4
Archived author: Foe • Posted: 2022-05-31T21:14:32.438000+00:00
Original source

you can flag it active
rektbyfaith
05-31-2022, 09:14 PM #4

Archived author: Foe • Posted: 2022-05-31T21:14:32.438000+00:00
Original source

you can flag it active

rektbyfaith
Administrator
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05-31-2022, 09:15 PM
#5
Archived author: Foe • Posted: 2022-05-31T21:15:31.265000+00:00
Original source

let me find the function I use for it
rektbyfaith
05-31-2022, 09:15 PM #5

Archived author: Foe • Posted: 2022-05-31T21:15:31.265000+00:00
Original source

let me find the function I use for it

rektbyfaith
Administrator
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05-31-2022, 09:16 PM
#6
Archived author: Foe • Posted: 2022-05-31T21:16:39.432000+00:00
Original source

```C++
/**
* Sets the [WorldObject] to be active or not
*
* Loads the worldobject on the grid even though
* it may not be on a grid where a player is.
*
*
* @param bool active
*/
int SetActive(lua_State* L, WorldObject* obj)
{
bool active = Eluna::CHECKVAL<bool>(L, 2);
obj->setActive(active);
return 0;
}```
rektbyfaith
05-31-2022, 09:16 PM #6

Archived author: Foe • Posted: 2022-05-31T21:16:39.432000+00:00
Original source

```C++
/**
* Sets the [WorldObject] to be active or not
*
* Loads the worldobject on the grid even though
* it may not be on a grid where a player is.
*
*
* @param bool active
*/
int SetActive(lua_State* L, WorldObject* obj)
{
bool active = Eluna::CHECKVAL<bool>(L, 2);
obj->setActive(active);
return 0;
}```

rektbyfaith
Administrator
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05-31-2022, 09:17 PM
#7
Archived author: Nyeriah • Posted: 2022-05-31T21:17:47.390000+00:00
Original source

active just activates and keeps the grid tile active however
rektbyfaith
05-31-2022, 09:17 PM #7

Archived author: Nyeriah • Posted: 2022-05-31T21:17:47.390000+00:00
Original source

active just activates and keeps the grid tile active however

rektbyfaith
Administrator
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05-31-2022, 09:18 PM
#8
Archived author: Nyeriah • Posted: 2022-05-31T21:18:00.813000+00:00
Original source

azerothcore never resets grids so to us it doesn't do much
rektbyfaith
05-31-2022, 09:18 PM #8

Archived author: Nyeriah • Posted: 2022-05-31T21:18:00.813000+00:00
Original source

azerothcore never resets grids so to us it doesn't do much

rektbyfaith
Administrator
0
05-31-2022, 09:18 PM
#9
Archived author: Foe • Posted: 2022-05-31T21:18:20.677000+00:00
Original source

That's what I use to keep the creature active at least ‍♂️ Never had it unload
rektbyfaith
05-31-2022, 09:18 PM #9

Archived author: Foe • Posted: 2022-05-31T21:18:20.677000+00:00
Original source

That's what I use to keep the creature active at least ‍♂️ Never had it unload

rektbyfaith
Administrator
0
05-31-2022, 09:21 PM
#10
Archived author: Foe • Posted: 2022-05-31T21:21:26.352000+00:00
Original source

The creature in my cases are up to a couple 1000 yards away without unloading for 40 or so min that the dungeon takes ‍♂️
rektbyfaith
05-31-2022, 09:21 PM #10

Archived author: Foe • Posted: 2022-05-31T21:21:26.352000+00:00
Original source

The creature in my cases are up to a couple 1000 yards away without unloading for 40 or so min that the dungeon takes ‍♂️

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