[DiscordArchive] What changes?
[DiscordArchive] What changes?
Archived author: Foe • Posted: 2022-05-30T19:29:30.336000+00:00
Original source
Very hacky, but eh
![[Image: unknown.png?ex=690c4e5f&is=690afcdf&hm=c...0bf0fadd8&]](https://cdn.discordapp.com/attachments/448835144564867094/980915901979324496/unknown.png?ex=690c4e5f&is=690afcdf&hm=c7ab5a0903ce71cff23b07dd72d774efee7bc2124c2195442991d380bf0fadd8&)
Archived author: Clotic • Posted: 2022-05-30T19:29:35.732000+00:00
Original source
Kinda made the 1v1 work need 2 put in some checks to see if in que >_>
![[Image: unknown.png?ex=690c4e5f&is=690afcdf&hm=c...0bf0fadd8&]](https://cdn.discordapp.com/attachments/448835144564867094/980915901979324496/unknown.png?ex=690c4e5f&is=690afcdf&hm=c7ab5a0903ce71cff23b07dd72d774efee7bc2124c2195442991d380bf0fadd8&)
Archived author: Clotic • Posted: 2022-05-30T19:29:43.627000+00:00
Original source
o/
Archived author: Honey • Posted: 2022-05-30T19:29:55.620000+00:00
Original source
I'm open for better ideas
Archived author: Foe • Posted: 2022-05-30T19:30:22.786000+00:00
Original source
It's the best idea I have without you redoing the boss in Lua, or doing whatever custom stuff you're doing in cpp
Archived author: Honey • Posted: 2022-05-30T19:31:40.546000+00:00
Original source
Well, an invisible creature per instance shouldn't be too much too a problem. One per instance checking all bosses should do. Or is the range relevant for the load?