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[DiscordArchive] What changes?

[DiscordArchive] What changes?

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rektbyfaith
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05-28-2022, 10:00 PM
#21
Archived author: Foe • Posted: 2022-05-28T22:00:10.564000+00:00
Original source

Register packet event is registered to a specific packet, register player event is registered to every single player Adding on top of that on heal and on damage, it would flood the event handler pretty quickly for a higher population server
rektbyfaith
05-28-2022, 10:00 PM #21

Archived author: Foe • Posted: 2022-05-28T22:00:10.564000+00:00
Original source

Register packet event is registered to a specific packet, register player event is registered to every single player Adding on top of that on heal and on damage, it would flood the event handler pretty quickly for a higher population server

rektbyfaith
Administrator
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05-28-2022, 10:00 PM
#22
Archived author: Foe • Posted: 2022-05-28T22:00:46.607000+00:00
Original source

Before handling something like that, Eluna should be multithreaded
rektbyfaith
05-28-2022, 10:00 PM #22

Archived author: Foe • Posted: 2022-05-28T22:00:46.607000+00:00
Original source

Before handling something like that, Eluna should be multithreaded

rektbyfaith
Administrator
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05-28-2022, 10:01 PM
#23
Archived author: Foe • Posted: 2022-05-28T22:01:09.963000+00:00
Original source

The delay in world update would be pretty crazy
rektbyfaith
05-28-2022, 10:01 PM #23

Archived author: Foe • Posted: 2022-05-28T22:01:09.963000+00:00
Original source

The delay in world update would be pretty crazy

rektbyfaith
Administrator
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05-28-2022, 10:01 PM
#24
Archived author: Honey • Posted: 2022-05-28T22:01:54.521000+00:00
Original source

Oh right, the register line needs an opcode, thanks for clarifying.
rektbyfaith
05-28-2022, 10:01 PM #24

Archived author: Honey • Posted: 2022-05-28T22:01:54.521000+00:00
Original source

Oh right, the register line needs an opcode, thanks for clarifying.

rektbyfaith
Administrator
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05-28-2022, 10:02 PM
#25
Archived author: Honey • Posted: 2022-05-28T22:02:25.354000+00:00
Original source

Wouldn't that be an incredible pile of work and close to a full re write?
rektbyfaith
05-28-2022, 10:02 PM #25

Archived author: Honey • Posted: 2022-05-28T22:02:25.354000+00:00
Original source

Wouldn't that be an incredible pile of work and close to a full re write?

rektbyfaith
Administrator
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05-28-2022, 10:02 PM
#26
Archived author: Foe • Posted: 2022-05-28T22:02:55.772000+00:00
Original source

It's a big amount of work, it would break most backwards compatibility, and the way scripts are handled would change quite a lot ‍♂️
rektbyfaith
05-28-2022, 10:02 PM #26

Archived author: Foe • Posted: 2022-05-28T22:02:55.772000+00:00
Original source

It's a big amount of work, it would break most backwards compatibility, and the way scripts are handled would change quite a lot ‍♂️

rektbyfaith
Administrator
0
05-28-2022, 10:03 PM
#27
Archived author: Foe • Posted: 2022-05-28T22:03:04.566000+00:00
Original source

Not close to a full rewrite though
rektbyfaith
05-28-2022, 10:03 PM #27

Archived author: Foe • Posted: 2022-05-28T22:03:04.566000+00:00
Original source

Not close to a full rewrite though

rektbyfaith
Administrator
0
05-28-2022, 10:03 PM
#28
Archived author: Foe • Posted: 2022-05-28T22:03:50.019000+00:00
Original source

What we currently do is create a single Lua state in the world update thread, the proper way to do this would be to create a Lua state per map
rektbyfaith
05-28-2022, 10:03 PM #28

Archived author: Foe • Posted: 2022-05-28T22:03:50.019000+00:00
Original source

What we currently do is create a single Lua state in the world update thread, the proper way to do this would be to create a Lua state per map

rektbyfaith
Administrator
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05-28-2022, 10:04 PM
#29
Archived author: Honey • Posted: 2022-05-28T22:04:14.441000+00:00
Original source

So, in a perfect world, we'd have a thread per map for the core and one for Eluna, too
Oh and worker threads ofc...
rektbyfaith
05-28-2022, 10:04 PM #29

Archived author: Honey • Posted: 2022-05-28T22:04:14.441000+00:00
Original source

So, in a perfect world, we'd have a thread per map for the core and one for Eluna, too
Oh and worker threads ofc...

rektbyfaith
Administrator
0
05-28-2022, 10:04 PM
#30
Archived author: Foe • Posted: 2022-05-28T22:04:29.559000+00:00
Original source

Just need a state per map really
rektbyfaith
05-28-2022, 10:04 PM #30

Archived author: Foe • Posted: 2022-05-28T22:04:29.559000+00:00
Original source

Just need a state per map really

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