[DiscordArchive] About that LuJit, i Wonder whats different from 5.2 to jit. Do we need a new Syntax? Will we have pr
[DiscordArchive] About that LuJit, i Wonder whats different from 5.2 to jit. Do we need a new Syntax? Will we have pr
Archived author: Foe • Posted: 2022-02-23T21:01:34.015000+00:00
Original source
You'd still have GetPlayersInMap()
Archived author: Honey • Posted: 2022-02-23T21:01:45.160000+00:00
Original source
And then iterate through all maps
Archived author: Foe • Posted: 2022-02-23T21:02:01.310000+00:00
Original source
Sure, that could work, but needs to be handled a bit differently
Archived author: Honey • Posted: 2022-02-23T21:02:18.100000+00:00
Original source
Gotcha. Well Check on that when it's there
Archived author: Honey • Posted: 2022-02-23T21:02:35.064000+00:00
Original source
I guess setting some fixed Maps will do for Most scripts.
Archived author: Foe • Posted: 2022-02-23T21:02:39.928000+00:00
Original source
It gets a bit complicated making it safe to execute across multiple states, since they are updated async
Archived author: Foe • Posted: 2022-02-23T21:03:02.088000+00:00
Original source
and we don't want to be locking update threads, kinda what makes it as slow as it is now
Archived author: Foe • Posted: 2022-02-23T21:03:11.736000+00:00
Original source
so would defeat the purpose of multi-state
Archived author: Honey • Posted: 2022-02-23T21:04:21.046000+00:00
Original source
That makes Sense.
I appreciate the Insight btw. Always nice to know whats going on.
Archived author: Foe • Posted: 2022-02-23T21:04:44.194000+00:00
Original source
np