[DiscordArchive] About that LuJit, i Wonder whats different from 5.2 to jit. Do we need a new Syntax? Will we have pr
[DiscordArchive] About that LuJit, i Wonder whats different from 5.2 to jit. Do we need a new Syntax? Will we have pr
Archived author: Honey • Posted: 2022-02-23T20:54:35.824000+00:00
Original source
Even more reason to keep looking into it
Archived author: Foe • Posted: 2022-02-23T20:54:59.685000+00:00
Original source
Yeah, hopefully the stability is as expected, will see in middle of March
![[Image: 92C68B6651C4378953564A378E6F26E15023A6B1...92e7d397a&]](https://cdn.discordapp.com/attachments/448835144564867094/946148303987433492/92C68B6651C4378953564A378E6F26E15023A6B1.png?ex=690c6286&is=690b1106&hm=9d1a2f105b15991e2f49aa82dd7831fd9fbb59247e66bf62833ac6392e7d397a&)
Archived author: Foe • Posted: 2022-02-23T20:55:34.489000+00:00
Original source
![[Image: 92C68B6651C4378953564A378E6F26E15023A6B1...92e7d397a&]](https://cdn.discordapp.com/attachments/448835144564867094/946148303987433492/92C68B6651C4378953564A378E6F26E15023A6B1.png?ex=690c6286&is=690b1106&hm=9d1a2f105b15991e2f49aa82dd7831fd9fbb59247e66bf62833ac6392e7d397a&)
Archived author: Honey • Posted: 2022-02-23T20:57:03.977000+00:00
Original source
I'm looking Forward to that
Archived author: Honey • Posted: 2022-02-23T20:57:42.215000+00:00
Original source
The Server might actually Stop getting a stroke when i worldbuff every Player
Archived author: Foe • Posted: 2022-02-23T20:58:28.188000+00:00
Original source
Yeah, about that with having multiple states, you can't really do cross-map scripts for a lot of things the same way anymore
Archived author: Foe • Posted: 2022-02-23T20:59:13.937000+00:00
Original source
you can do per-map scripts, but since each map has its own unique Lua state, some functions affecting every player in the world etc won't work properly, since the players in other lua states will be outside of the scope
Archived author: Foe • Posted: 2022-02-23T20:59:48.772000+00:00
Original source
you can buff everyone on the map though!
Archived author: Honey • Posted: 2022-02-23T21:01:08.914000+00:00
Original source
Hmmm
What about `GetPlayersInWorld(TEAM_ALLIANCE)`?
Archived author: Foe • Posted: 2022-02-23T21:01:24.373000+00:00
Original source
Yeah something like that wouldn't work properly with multiple states