[DiscordArchive] with how many online players?
[DiscordArchive] with how many online players?
Archived author: Yehonal • Posted: 2021-05-05T11:01:37.710000+00:00
Original source
with how many online players?
Archived author: Acidy • Posted: 2021-05-05T11:01:42.788000+00:00
Original source
But anyway is there something to improve this script
Archived author: Acidy • Posted: 2021-05-05T11:01:45.536000+00:00
Original source
Only me
Archived author: Honey • Posted: 2021-05-05T11:01:55.408000+00:00
Original source
I've switched to loading all variables to tables at startup, work with the tables at runtime and write every table Change with an async query using DbExecute()
Archived author: Yehonal • Posted: 2021-05-05T11:02:15.424000+00:00
Original source
that query takes maybe few ms (let's say 5ms) per each player connected
Archived author: Yehonal • Posted: 2021-05-05T11:02:35.311000+00:00
Original source
you do not notice the latency when you are alone
Archived author: Yehonal • Posted: 2021-05-05T11:02:58.553000+00:00
Original source
imagine 300 players online walking through the maps
Archived author: Yehonal • Posted: 2021-05-05T11:03:05.527000+00:00
Original source
you can easily do the math
Archived author: Acidy • Posted: 2021-05-05T11:03:09.629000+00:00
Original source
1500ms
Archived author: Acidy • Posted: 2021-05-05T11:03:24.537000+00:00
Original source
Thats pretty much