[DiscordArchive] Wouldn't a multithreaded solution cause corrupted data?
[DiscordArchive] Wouldn't a multithreaded solution cause corrupted data?
Archived author: JudgeFae • Posted: 2025-06-09T18:04:39.077000+00:00
Original source
Wouldn't a multithreaded solution cause corrupted data?
Archived author: Revision • Posted: 2025-06-09T18:04:39.902000+00:00
Original source
Well, unless I'm remembering it wrong, rewriting map updates would basically mean rewriting azerothcore from the ground up. It's safe to say it's never going to happen.
Archived author: Rymercyble • Posted: 2025-06-09T18:05:22.098000+00:00
Original source
probably wouldnt need to change scripts much which is like 50%
Archived author: lucian_apetrei • Posted: 2025-06-09T18:05:24.272000+00:00
Original source
That sounds like an exageration, but I'll take it at face value for now because I'm not interested in doing that myself
Archived author: lucian_apetrei • Posted: 2025-06-09T18:06:01.050000+00:00
Original source
A lot of things can be automated these days.
Archived author: lucian_apetrei • Posted: 2025-06-09T18:06:18.367000+00:00
Original source
I regularly implement AI to sort through data and do certain things.
Archived author: Revision • Posted: 2025-06-09T18:06:19.395000+00:00
Original source
I'm only repeating what I've read here from the people who know the emulator and have worked with it for at least a few years
Archived author: Rymercyble • Posted: 2025-06-09T18:06:35.364000+00:00
Original source
but i wouldnt be surprised if update loop rewrite would touch 50k lines