[DiscordArchive] You're trying to update the module correct?
[DiscordArchive] You're trying to update the module correct?
Archived author: Ryan Turner • Posted: 2025-03-01T14:03:06.676000+00:00
Original source
You're trying to update the module correct?
Archived author: Ozymandias • Posted: 2025-03-01T14:04:46.971000+00:00
Original source
no, this is pure SQL
Archived author: Ryan Turner • Posted: 2025-03-01T14:05:48.391000+00:00
Original source
The commit that changed the strucute is this one: https://github.com/azerothcore/azerothco...2180d6ab28
[Embed: refactor(Core/ObjectMgr): Implement display probabilities. (#19068)...]
* Init.
Cherry-picked from TC commits https://github.com/TrinityCore/TrinityCo...00564edca5 and https://github.com/TrinityCore/TrinityCo...488fb219ab...
https://github.com/azerothcore/azerothco...015fcc0e0e
Archived author: Ozymandias • Posted: 2025-03-01T14:05:49.435000+00:00
Original source
previously, the modelid fields were attached directly to a specific creature_template, but now, you can't have a creature_template with multiple models.
Archived author: Revision • Posted: 2025-03-01T14:05:56.320000+00:00
Original source
Oh god then what is sql in a module if not *pure sql*?
Archived author: Ryan Turner • Posted: 2025-03-01T14:06:05.747000+00:00
Original source
Yes you can
Archived author: Ozymandias • Posted: 2025-03-01T14:06:52.908000+00:00
Original source
when you mention module, that's more a c++ thing to me.
Archived author: Ryan Turner • Posted: 2025-03-01T14:07:17.191000+00:00
Original source
The module you mentioned the only issue it has (at the issue) is the SQL not having their model for the updated to the new format.
Archived author: Ozymandias • Posted: 2025-03-01T14:07:31.143000+00:00
Original source
im not using a module.
Archived author: Ryan Turner • Posted: 2025-03-01T14:07:32.874000+00:00
Original source
And sure now neesd to be updated also C++ because of the newest rename PR