[DiscordArchive] is there a spell that exists now that can be cast while moving?
[DiscordArchive] is there a spell that exists now that can be cast while moving?
Archived author: Kitzunu • Posted: 2024-08-18T09:26:03.999000+00:00
Original source
what spellid does your spell have
Archived author: Kitzunu • Posted: 2024-08-18T09:26:09.492000+00:00
Original source
I can check something
![[Image: image.png?ex=690c69e1&is=690b1861&hm=c8e...15d0372a9&]](https://cdn.discordapp.com/attachments/689803159086170250/1274660802959249499/image.png?ex=690c69e1&is=690b1861&hm=c8e36786f2c1c04d82d61f0a56f0965f2d94f8e5112782ac20582de15d0372a9&)
Archived author: Mattia • Posted: 2024-08-18T09:26:57.473000+00:00
Original source
41467
![[Image: image.png?ex=690c69e1&is=690b1861&hm=c8e...15d0372a9&]](https://cdn.discordapp.com/attachments/689803159086170250/1274660802959249499/image.png?ex=690c69e1&is=690b1861&hm=c8e36786f2c1c04d82d61f0a56f0965f2d94f8e5112782ac20582de15d0372a9&)
Archived author: Kitzunu • Posted: 2024-08-18T09:27:24.887000+00:00
Original source
Well it doesnt have any interrupt flags Interrupt Flags: 0x00000000,
Archived author: Kitzunu • Posted: 2024-08-18T09:27:33.009000+00:00
Original source
```
ID - 41467 Judgement
=================================================
Description: Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
Category = 0, SpellIconID = 205, activeIconID = 0, SpellVisual = (5651,0), SpellPriority = 0
Family SPELLFAMILY_PALADIN, flag [0] 0x00800000 [1] 0x00000000 [2] 0x00000000
SpellSchoolMask = 2 (SPELL_SCHOOL_MASK_HOLY)
DamageClass = 0 (SPELL_DAMAGE_CLASS_NONE)
PreventionType = 1 (SPELL_PREVENTION_TYPE_SILENCE)
=================================================
Attributes: 0x00050000 (SPELL_ATTR0_NOT_SHAPESHIFTED, SPELL_ATTR0_DO_NOT_SHEATH)
AttributesEx2: 0x00100004 (SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_ATTR2_INITIATE_COMBAT_POST_CAST)
AttributesEx3: 0x00000200 (SPELL_ATTR3_NOT_A_PROC)
=================================================
Spell Level = 0, base 0, max 0, maxTarget 0
Category = 0
DispelType = 0 (DISPEL_NONE)
Mechanic = 0 (MECHANIC_NONE)
SpellRange: (Id 7) "Ten yards":
MinRange = 0, MinRangeFriendly = 0
MaxRange = 10, MaxRangeFriendly = 10
CastingTime (Id 5) = 2,00
Power POWER_MANA, Cost 1 %
Interrupt Flags: 0x00000000, AuraIF 0x00000000, ChannelIF 0x00000000
CasterAuraState = 5 (AURA_STATE_JUDGEMENT)
Chance = 0, charges - 0
=================================================
Effect 0: Id 77 (SPELL_EFFECT_SCRIPT_EFFECT)
BasePoints = 0
Targets (6, 0) (TARGET_UNIT_TARGET_ENEMY, NO_TARGET)
Effect 1: NO EFFECT
Effect 2: NO EFFECT
```
Archived author: Mattia • Posted: 2024-08-18T09:31:21.593000+00:00
Original source
ok thanks! so the only way is modify core (movement generator boolean flag or something similar)