[DiscordArchive] how does it work rn in core, all model id's have the same prob?
[DiscordArchive] how does it work rn in core, all model id's have the same prob?
Archived author: Kitzunu • Posted: 2023-10-08T17:45:16.598000+00:00
Original source
how does it work rn in core, all model id's have the same prob?
Archived author: Bench • Posted: 2023-10-08T17:45:21.043000+00:00
Original source
I'm also not exactly nodding my head and screaming for more table squishing
Archived author: Bench • Posted: 2023-10-08T17:45:51.987000+00:00
Original source
Pretty much, just take the display IDs listed and roll a random equal chance between the amount (so 33% chance for 3, 50% for 2, 25% for 4)
Archived author: Kitzunu • Posted: 2023-10-08T17:46:07.053000+00:00
Original source
so it is really simple to implement it then
Archived author: Bench • Posted: 2023-10-08T17:46:15.777000+00:00
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Some creatures have been hackfixed in SAI to pick their 100% probable displays in the past, so those would need to be corrected
Archived author: Bench • Posted: 2023-10-08T17:46:19.061000+00:00
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But tbh that can happen later
Archived author: Bench • Posted: 2023-10-08T17:47:05.944000+00:00
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For trigger NPCs, can probably show the 0% probable display for GMs only
Archived author: Kitzunu • Posted: 2023-10-08T17:47:47.377000+00:00
Original source
well usually for triggers modelid1 is the visible one for gms and modelid2 the invisible one. Just some that has discrepancies
Archived author: Bench • Posted: 2023-10-08T17:48:01.886000+00:00
Original source
https://github.com/azerothcore/azerothco...pull/12318 This is an example of a past hackfix btw, partially so I don't forget
Archived author: Bench • Posted: 2023-10-08T17:48:17.448000+00:00
Original source
Sure but I can almost promise you the invisible ones always have a 0% probability