[DiscordArchive] Is there a particular reason that zoneId and areaId are often set to 0 in the gameobject table?
[DiscordArchive] Is there a particular reason that zoneId and areaId are often set to 0 in the gameobject table?
Archived author: Bench • Posted: 2022-08-19T04:51:04.436000+00:00
Original source
Is there a particular reason that zoneId and areaId are often set to 0 in the gameobject table?
Archived author: bandysc • Posted: 2022-08-19T07:42:06.942000+00:00
Original source
Afaik Zoneid and Areaid are not used for anything but informational reasons when you view the table, so it doesn't matter if there is 0 for the core. The core can fill those values on startup, but this behaviour can be disabled in config (because it slows down startup)