[DiscordArchive] <@!289865015387881475> any thoughts on this?
[DiscordArchive] <@!289865015387881475> any thoughts on this?
Archived author: Hacki • Posted: 2021-10-05T22:46:17.178000+00:00
Original source
<@!289865015387881475> any thoughts on this?
Archived author: Hacki • Posted: 2021-10-05T22:46:28.774000+00:00
Original source
nah
Archived author: Neifion • Posted: 2021-10-05T22:47:09.956000+00:00
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regardless, I haven't touched the patrols yet, the majority of what I'm working on is other cosmetic stuff, positioning being wrong, move_distance values being too small which makes the areas look lifeless
Archived author: andriuspel • Posted: 2021-10-05T22:47:22.818000+00:00
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currently this functionality is missing in formation, temporal leader is never set and formation breaks
Archived author: andriuspel • Posted: 2021-10-05T22:47:34.137000+00:00
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if main leader dies
Archived author: Neifion • Posted: 2021-10-05T22:47:39.655000+00:00
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I have recorded all the patrols in the area that I've improved tho
Archived author: Neifion • Posted: 2021-10-05T22:47:48.096000+00:00
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so they're in "waiting" atm
Archived author: Hacki • Posted: 2021-10-05T22:47:54.600000+00:00
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For that I would definitely split it up in like one PR per zone (atleast at the start) to make it easily testable
Archived author: Hacki • Posted: 2021-10-05T22:48:07.538000+00:00
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Do you think it would be much work to implement this?
Archived author: Neifion • Posted: 2021-10-05T22:48:28.810000+00:00
Original source
oh yes, def, its split way smaller than into a zone, I'm just taking one "area" in one zone at a time