Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] It looks like you amended a bot's commit. I guess that wasn't intentional?

[DiscordArchive] It looks like you amended a bot's commit. I guess that wasn't intentional?

[DiscordArchive] It looks like you amended a bot's commit. I guess that wasn't intentional?

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rektbyfaith
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02-04-2021, 06:23 AM
#41
Archived author: Titi • Posted: 2021-02-04T06:23:43.686000+00:00
Original source

What is the best/correct way to link creatures aggro ( to make a whole pack aggro together regardless of distance when a member is engaged)? because sometimes mobs in a pack are a bit too far to aggro together from the normal aggro radius, or blizz sets specific creatures to aggro together.
What i'm doing atm is use creature_formation, add a random leader and set type to 3. *(Everyone assists everyone and member don't follow the leader)*
what should I set for distance ? I used 0 for all, it was fine until I got a larger pack and they now keep moving to the leader and reseting.
Tho I haven't seen existing similar creature formation in that table so I wonder if nobody does that or if there's a different way
rektbyfaith
02-04-2021, 06:23 AM #41

Archived author: Titi • Posted: 2021-02-04T06:23:43.686000+00:00
Original source

What is the best/correct way to link creatures aggro ( to make a whole pack aggro together regardless of distance when a member is engaged)? because sometimes mobs in a pack are a bit too far to aggro together from the normal aggro radius, or blizz sets specific creatures to aggro together.
What i'm doing atm is use creature_formation, add a random leader and set type to 3. *(Everyone assists everyone and member don't follow the leader)*
what should I set for distance ? I used 0 for all, it was fine until I got a larger pack and they now keep moving to the leader and reseting.
Tho I haven't seen existing similar creature formation in that table so I wonder if nobody does that or if there's a different way

rektbyfaith
Administrator
0
02-04-2021, 06:23 AM
#42
Archived author: Titi • Posted: 2021-02-04T06:23:57.874000+00:00
Original source

creature linking is extremely important for dungeons and it's really lacking atm
rektbyfaith
02-04-2021, 06:23 AM #42

Archived author: Titi • Posted: 2021-02-04T06:23:57.874000+00:00
Original source

creature linking is extremely important for dungeons and it's really lacking atm

rektbyfaith
Administrator
0
02-04-2021, 06:25 AM
#43
Archived author: Titi • Posted: 2021-02-04T06:25:42.561000+00:00
Original source

to fix it I would set an arbitrary long range in the distance column but I see that no existing entry does that..
rektbyfaith
02-04-2021, 06:25 AM #43

Archived author: Titi • Posted: 2021-02-04T06:25:42.561000+00:00
Original source

to fix it I would set an arbitrary long range in the distance column but I see that no existing entry does that..

rektbyfaith
Administrator
0
02-04-2021, 06:29 AM
#44
Archived author: Titi • Posted: 2021-02-04T06:29:12.467000+00:00
Original source

using a big value in distance makes it even worse they start moving through walls randomly
rektbyfaith
02-04-2021, 06:29 AM #44

Archived author: Titi • Posted: 2021-02-04T06:29:12.467000+00:00
Original source

using a big value in distance makes it even worse they start moving through walls randomly

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