Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Hi, im who opened the PR and thanks for the discussion on git, what would be the best or accurate wa

[DiscordArchive] Hi, im who opened the PR and thanks for the discussion on git, what would be the best or accurate wa

[DiscordArchive] Hi, im who opened the PR and thanks for the discussion on git, what would be the best or accurate wa

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rektbyfaith
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09-23-2025, 05:26 PM
#1
Archived author: Elitia • Posted: 2025-09-23T17:26:38.629000+00:00
Original source

Hi, im who opened the PR and thanks for the discussion on git, what would be the best or accurate way in your opinion?
rektbyfaith
09-23-2025, 05:26 PM #1

Archived author: Elitia • Posted: 2025-09-23T17:26:38.629000+00:00
Original source

Hi, im who opened the PR and thanks for the discussion on git, what would be the best or accurate way in your opinion?

rektbyfaith
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0
09-23-2025, 05:39 PM
#2
Archived author: Elitia • Posted: 2025-09-23T17:39:30.088000+00:00
Original source

Maybe could be a better approach to do a contact sphere triangle
rektbyfaith
09-23-2025, 05:39 PM #2

Archived author: Elitia • Posted: 2025-09-23T17:39:30.088000+00:00
Original source

Maybe could be a better approach to do a contact sphere triangle

rektbyfaith
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09-23-2025, 05:39 PM
#3
Archived author: Elitia • Posted: 2025-09-23T17:39:57.765000+00:00
Original source

Cylinder-plane
rektbyfaith
09-23-2025, 05:39 PM #3

Archived author: Elitia • Posted: 2025-09-23T17:39:57.765000+00:00
Original source

Cylinder-plane

rektbyfaith
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09-23-2025, 05:56 PM
#4
Archived author: Elitia • Posted: 2025-09-23T17:56:26.973000+00:00
Original source

Even piramid lol
rektbyfaith
09-23-2025, 05:56 PM #4

Archived author: Elitia • Posted: 2025-09-23T17:56:26.973000+00:00
Original source

Even piramid lol

rektbyfaith
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09-23-2025, 05:58 PM
#5
Archived author: Pursche • Posted: 2025-09-23T17:58:08.426000+00:00
Original source

I think this should solve the issues. It's not entirely accurate compared to what the client does (upside down pyramid), but where the width-less position would error on the side of putting the player too close to walls or slopes, so the clients collider clips through the wall... Using a sphere should instead error on the safe side, be wider than the upside down pyramid and place the player further away from a wall or slope, so the client still isn't clipping into it and risks falling.
rektbyfaith
09-23-2025, 05:58 PM #5

Archived author: Pursche • Posted: 2025-09-23T17:58:08.426000+00:00
Original source

I think this should solve the issues. It's not entirely accurate compared to what the client does (upside down pyramid), but where the width-less position would error on the side of putting the player too close to walls or slopes, so the clients collider clips through the wall... Using a sphere should instead error on the safe side, be wider than the upside down pyramid and place the player further away from a wall or slope, so the client still isn't clipping into it and risks falling.

rektbyfaith
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09-23-2025, 05:59 PM
#6
Archived author: Pursche • Posted: 2025-09-23T17:59:23.389000+00:00
Original source

A sphere is also a relatively cheap check to make compared to the pyramid. I think this implementation should be fine.
rektbyfaith
09-23-2025, 05:59 PM #6

Archived author: Pursche • Posted: 2025-09-23T17:59:23.389000+00:00
Original source

A sphere is also a relatively cheap check to make compared to the pyramid. I think this implementation should be fine.

rektbyfaith
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09-23-2025, 05:59 PM
#7
Archived author: Elitia • Posted: 2025-09-23T17:59:49.483000+00:00
Original source

When i thought about i just stick to the original idea about sphere, but, i mean, it could be a huge decrease in performance to just not go to what the client expects?
rektbyfaith
09-23-2025, 05:59 PM #7

Archived author: Elitia • Posted: 2025-09-23T17:59:49.483000+00:00
Original source

When i thought about i just stick to the original idea about sphere, but, i mean, it could be a huge decrease in performance to just not go to what the client expects?

rektbyfaith
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09-23-2025, 06:00 PM
#8
Archived author: Elitia • Posted: 2025-09-23T18:00:09.922000+00:00
Original source

The upside down pyramid
rektbyfaith
09-23-2025, 06:00 PM #8

Archived author: Elitia • Posted: 2025-09-23T18:00:09.922000+00:00
Original source

The upside down pyramid

rektbyfaith
Administrator
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09-23-2025, 06:00 PM
#9
Archived author: Elitia • Posted: 2025-09-23T18:00:34.979000+00:00
Original source

Actually what i did is even cheaper than the old float height AC/TC native function
rektbyfaith
09-23-2025, 06:00 PM #9

Archived author: Elitia • Posted: 2025-09-23T18:00:34.979000+00:00
Original source

Actually what i did is even cheaper than the old float height AC/TC native function

rektbyfaith
Administrator
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09-23-2025, 06:00 PM
#10
Archived author: Elitia • Posted: 2025-09-23T18:00:43.125000+00:00
Original source

(or should)
rektbyfaith
09-23-2025, 06:00 PM #10

Archived author: Elitia • Posted: 2025-09-23T18:00:43.125000+00:00
Original source

(or should)

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