Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] are you sure those are writes, and not reads?

[DiscordArchive] are you sure those are writes, and not reads?

[DiscordArchive] are you sure those are writes, and not reads?

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rektbyfaith
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08-19-2025, 10:55 PM
#11
Archived author: Takenbacon • Posted: 2025-08-19T22:55:15.096000+00:00
Original source

well first of all the db saves look to be duplicated. I don't think it's the logger doing that
rektbyfaith
08-19-2025, 10:55 PM #11

Archived author: Takenbacon • Posted: 2025-08-19T22:55:15.096000+00:00
Original source

well first of all the db saves look to be duplicated. I don't think it's the logger doing that

rektbyfaith
Administrator
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08-19-2025, 10:55 PM
#12
Archived author: Takenbacon • Posted: 2025-08-19T22:55:27.604000+00:00
Original source

does the playerbots script do a SaveToDB on logout by chance?
rektbyfaith
08-19-2025, 10:55 PM #12

Archived author: Takenbacon • Posted: 2025-08-19T22:55:27.604000+00:00
Original source

does the playerbots script do a SaveToDB on logout by chance?

rektbyfaith
Administrator
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08-19-2025, 10:56 PM
#13
Archived author: Revision • Posted: 2025-08-19T22:56:31.352000+00:00
Original source

It would but it wouldn't have cycled the bots that fast, and unfortunately the queries include the startup sequence and bot login
rektbyfaith
08-19-2025, 10:56 PM #13

Archived author: Revision • Posted: 2025-08-19T22:56:31.352000+00:00
Original source

It would but it wouldn't have cycled the bots that fast, and unfortunately the queries include the startup sequence and bot login

rektbyfaith
Administrator
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08-19-2025, 11:00 PM
#14
Archived author: Revision • Posted: 2025-08-19T23:00:32.433000+00:00
Original source

As far as I know the bots are saved just like players and playerbots doesn't implement another save on their end. I could be wrong.
rektbyfaith
08-19-2025, 11:00 PM #14

Archived author: Revision • Posted: 2025-08-19T23:00:32.433000+00:00
Original source

As far as I know the bots are saved just like players and playerbots doesn't implement another save on their end. I could be wrong.

rektbyfaith
Administrator
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08-19-2025, 11:00 PM
#15
Archived author: Takenbacon • Posted: 2025-08-19T23:00:33.775000+00:00
Original source

I don't know anything about playerbots but I'm seeing a lot of SaveToDB calls in the code
rektbyfaith
08-19-2025, 11:00 PM #15

Archived author: Takenbacon • Posted: 2025-08-19T23:00:33.775000+00:00
Original source

I don't know anything about playerbots but I'm seeing a lot of SaveToDB calls in the code

rektbyfaith
Administrator
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08-19-2025, 11:01 PM
#16
Archived author: Revision • Posted: 2025-08-19T23:01:33.614000+00:00
Original source

I don't know if this is playerbots or azerothcore, I'm not knowledgeable enough to make that call. It could very well be something playerbots causes. It's impossible to test unless you have thousands of friends who are able to join the server to compare it.
rektbyfaith
08-19-2025, 11:01 PM #16

Archived author: Revision • Posted: 2025-08-19T23:01:33.614000+00:00
Original source

I don't know if this is playerbots or azerothcore, I'm not knowledgeable enough to make that call. It could very well be something playerbots causes. It's impossible to test unless you have thousands of friends who are able to join the server to compare it.

rektbyfaith
Administrator
0
08-19-2025, 11:02 PM
#17
Archived author: Revision • Posted: 2025-08-19T23:02:27.803000+00:00
Original source

At one point I thought it was the writes to playerbots_random_bots but they seem to slow down over time
rektbyfaith
08-19-2025, 11:02 PM #17

Archived author: Revision • Posted: 2025-08-19T23:02:27.803000+00:00
Original source

At one point I thought it was the writes to playerbots_random_bots but they seem to slow down over time

rektbyfaith
Administrator
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08-19-2025, 11:02 PM
#18
Archived author: Takenbacon • Posted: 2025-08-19T23:02:41.537000+00:00
Original source

PlayerbotHolder::OnBotLogin
PlayerbotHolder::LogoutPlayerBot
PlayerbotHolder:Big GrinisablePlayerBot

all call a Player::SaveToDB (on top of the core doing it as well it seems)
rektbyfaith
08-19-2025, 11:02 PM #18

Archived author: Takenbacon • Posted: 2025-08-19T23:02:41.537000+00:00
Original source

PlayerbotHolder::OnBotLogin
PlayerbotHolder::LogoutPlayerBot
PlayerbotHolder:Big GrinisablePlayerBot

all call a Player::SaveToDB (on top of the core doing it as well it seems)

rektbyfaith
Administrator
0
08-19-2025, 11:02 PM
#19
Archived author: Takenbacon • Posted: 2025-08-19T23:02:59.421000+00:00
Original source

definitely not AC, I just verified locally all is good
rektbyfaith
08-19-2025, 11:02 PM #19

Archived author: Takenbacon • Posted: 2025-08-19T23:02:59.421000+00:00
Original source

definitely not AC, I just verified locally all is good

rektbyfaith
Administrator
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08-19-2025, 11:04 PM
#20
Archived author: Revision • Posted: 2025-08-19T23:04:03.259000+00:00
Original source

If I boot the server up without rndbots it has a negligible write speed, but I'd be interested to know how it works if there are say.. 2000 actual players. Just as a comparison. Maybe I should try removing those SaveToDB calls in playerbots (that are run core-side anyway) to see what happens
rektbyfaith
08-19-2025, 11:04 PM #20

Archived author: Revision • Posted: 2025-08-19T23:04:03.259000+00:00
Original source

If I boot the server up without rndbots it has a negligible write speed, but I'd be interested to know how it works if there are say.. 2000 actual players. Just as a comparison. Maybe I should try removing those SaveToDB calls in playerbots (that are run core-side anyway) to see what happens

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