[DiscordArchive] setreactionstate REACT_PASSIVE, is the threadmgr then disabled for this unit ?
[DiscordArchive] setreactionstate REACT_PASSIVE, is the threadmgr then disabled for this unit ?
Archived author: Frost® • Posted: 2025-07-31T08:21:09.953000+00:00
Original source
setreactionstate REACT_PASSIVE, is the threadmgr then disabled for this unit ?
Archived author: Frost® • Posted: 2025-07-31T08:22:36.209000+00:00
Original source
if the unit change its state to Aggressive the threadlist resets, thats why lichking summones target totems first i think
Archived author: Frost® • Posted: 2025-07-31T08:24:10.324000+00:00
Original source
but normaly the unit like the ghouls get summoined rised from ground with animation which takes 5s and in this 5 seconds the unit should have its threadlist and gain aggro, but in ac the unit resets its threadlist when emerge animation(5s) is done and then attacks totems
Archived author: manuDev • Posted: 2025-08-01T21:27:45.754000+00:00
Original source
So far, the only thing I’ve seen in the community based on a microservices architecture is the project I’m currently developing: a scalable web platform designed for high transactional throughput. It’s not finished yet, but I’m continuing to work on it with dedication and passion.
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Archived author: Revision • Posted: 2025-08-01T21:29:43.957000+00:00
Original source
I thought ToCloud9 was one of those