Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Do you know where I can view does changes?

[DiscordArchive] Do you know where I can view does changes?

[DiscordArchive] Do you know where I can view does changes?

rektbyfaith
Administrator
0
03-12-2025, 02:07 PM
#1
Archived author: thunder • Posted: 2025-03-12T14:07:18.885000+00:00
Original source

Do you know where I can view does changes?
rektbyfaith
03-12-2025, 02:07 PM #1

Archived author: thunder • Posted: 2025-03-12T14:07:18.885000+00:00
Original source

Do you know where I can view does changes?

rektbyfaith
Administrator
0
03-12-2025, 02:07 PM
#2
Archived author: thunder • Posted: 2025-03-12T14:07:26.968000+00:00
Original source

I have a couple scripts that need update lol!
rektbyfaith
03-12-2025, 02:07 PM #2

Archived author: thunder • Posted: 2025-03-12T14:07:26.968000+00:00
Original source

I have a couple scripts that need update lol!

rektbyfaith
Administrator
0
03-12-2025, 02:09 PM
#3
Archived author: thunder • Posted: 2025-03-12T14:09:28.026000+00:00
Original source

I have stuff to update like OnLogin OnLootItem and stuff like that
rektbyfaith
03-12-2025, 02:09 PM #3

Archived author: thunder • Posted: 2025-03-12T14:09:28.026000+00:00
Original source

I have stuff to update like OnLogin OnLootItem and stuff like that

rektbyfaith
Administrator
0
03-12-2025, 02:13 PM
#4
Archived author: thunder • Posted: 2025-03-12T14:13:37.930000+00:00
Original source

Just gotta look into ScriptMgr.h ig
rektbyfaith
03-12-2025, 02:13 PM #4

Archived author: thunder • Posted: 2025-03-12T14:13:37.930000+00:00
Original source

Just gotta look into ScriptMgr.h ig

rektbyfaith
Administrator
0
03-12-2025, 02:15 PM
#5
Archived author: thunder • Posted: 2025-03-12T14:15:05.363000+00:00
Original source

added the word Player I see xD
rektbyfaith
03-12-2025, 02:15 PM #5

Archived author: thunder • Posted: 2025-03-12T14:15:05.363000+00:00
Original source

added the word Player I see xD

rektbyfaith
Administrator
0
03-13-2025, 10:53 PM
#6
Archived author: fazz • Posted: 2025-03-13T22:53:16.430000+00:00
Original source

sort of did a workaround for this? just calculated 3d distance `float velocity = (sqrt(x1-x2)^2 + (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2)/time` something like this? Seems to do an 'ok' job. Plug that into `MoveJump` as the XY velocity and the object will get there in the correct time
rektbyfaith
03-13-2025, 10:53 PM #6

Archived author: fazz • Posted: 2025-03-13T22:53:16.430000+00:00
Original source

sort of did a workaround for this? just calculated 3d distance `float velocity = (sqrt(x1-x2)^2 + (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2)/time` something like this? Seems to do an 'ok' job. Plug that into `MoveJump` as the XY velocity and the object will get there in the correct time

rektbyfaith
Administrator
0
03-13-2025, 10:56 PM
#7
Archived author: fazz • Posted: 2025-03-13T22:56:01.639000+00:00
Original source

theres probably a better way to do this, where the direction of the object is facing at the next point it is travelling to instead of mainting the same facing direciton for the whole cast
rektbyfaith
03-13-2025, 10:56 PM #7

Archived author: fazz • Posted: 2025-03-13T22:56:01.639000+00:00
Original source

theres probably a better way to do this, where the direction of the object is facing at the next point it is travelling to instead of mainting the same facing direciton for the whole cast

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)