[DiscordArchive] <@261790372743610368> The issue is in the value you get from map->GetHeight, right?
[DiscordArchive] <@261790372743610368> The issue is in the value you get from map->GetHeight, right?
Archived author: Anchy • Posted: 2025-02-19T21:35:33.437000+00:00
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me
Archived author: Nix • Posted: 2025-02-19T21:35:34.620000+00:00
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If the client can walk on it, then I'd agree with Pursche
Archived author: Anchy • Posted: 2025-02-19T21:35:41.531000+00:00
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I receive the request over email usually
Archived author: Bench • Posted: 2025-02-19T21:36:27.845000+00:00
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I'm sorry to hear that
Archived author: Nix • Posted: 2025-02-19T21:36:35.549000+00:00
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3-5 business days is a rough ping to play with
Archived author: Anchy • Posted: 2025-02-19T21:37:04.911000+00:00
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ive been a bit busy as of late so its around 5-8 business days at the moment
Archived author: Pursche • Posted: 2025-02-19T21:37:15.391000+00:00
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So the players GetPositionZ would be higher up than the ground height, and if it's far enough above it ( >= distance) then that branch triggers.
![[Image: 75981597-22a54680-5ee5-11ea-951b-e38ba56...f00e3caec&]](https://cdn.discordapp.com/attachments/284323424032129024/1341886560077086730/75981597-22a54680-5ee5-11ea-951b-e38ba56fd65f.png?ex=690c6c7e&is=690b1afe&hm=03f8782e06b39b5ee27611e5568f9463f6a30067a76d3d784e526e3f00e3caec&)
Archived author: Pursche • Posted: 2025-02-19T21:38:06.930000+00:00
Original source
And the steeper the triangle is, the bigger this difference in GetPositionZ() and map->GetHeight() is going to be
![[Image: 75981597-22a54680-5ee5-11ea-951b-e38ba56...f00e3caec&]](https://cdn.discordapp.com/attachments/284323424032129024/1341886560077086730/75981597-22a54680-5ee5-11ea-951b-e38ba56fd65f.png?ex=690c6c7e&is=690b1afe&hm=03f8782e06b39b5ee27611e5568f9463f6a30067a76d3d784e526e3f00e3caec&)
Archived author: Bench • Posted: 2025-02-19T21:38:20.815000+00:00
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Let's gooo the paint comes back
Archived author: Nix • Posted: 2025-02-19T21:38:51.411000+00:00
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Can we get an illustrator to pimp this paint up