[DiscordArchive] “we” = ?
[DiscordArchive] “we” = ?
Archived author: sudlud • Posted: 2025-02-17T15:36:07.612000+00:00
Original source
“we” = ?
Archived author: Takenbacon • Posted: 2025-02-17T15:40:32.048000+00:00
Original source
https://github.com/azerothcore/azerothco...1c3e1L2003
[Embed: fix(Core/Grids): Grid improvements by Takenbacon · Pull Request #20...]
Dynamically allocates grid cells: At (64 * 64) * (8 * 8) = 262,144 cells per map improving the memory efficiency of the structure has a significant impact considering most cells are usually empty a...
https://github.com/azerothcore/azerothco...0955/files
Archived author: Takenbacon • Posted: 2025-02-17T15:42:43.271000+00:00
Original source
Previously, terrain data and object storage for grid structure were separated. Terrain used the first form of gridcoord, object storage used the 2nd. Both sets were combined under a single grid structure to clean things up in which using the grid CoordPair was cleaner. Theoretically, they should match and they do except for in this super edge case.
Archived author: Takenbacon • Posted: 2025-02-17T15:43:44.480000+00:00
Original source
Now there's just one type preventing this odd ball type of desync
Archived author: walkline • Posted: 2025-02-17T15:57:53.505000+00:00
Original source
Alright, I guess I need to study the first PR to fully understand where the calculations went wrong.
Archived author: Takenbacon • Posted: 2025-02-17T15:58:59.675000+00:00
Original source
It's a miracle we even know about it tbh lol because that instance script happens to path mobs to a position of -1599.999
Archived author: Takenbacon • Posted: 2025-02-17T15:59:31.557000+00:00
Original source
Basically any other position and it worked fine
Archived author: Bench • Posted: 2025-02-17T15:59:45.139000+00:00
Original source
Something even ASan wouldn't catch
Archived author: Kitzunu • Posted: 2025-02-17T19:31:14.505000+00:00
Original source
this is my reason to not touch lfg and not maps <:kek:1065379143887372398>