Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] “we” = ?

[DiscordArchive] “we” = ?

[DiscordArchive] “we” = ?

rektbyfaith
Administrator
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02-17-2025, 03:36 PM
#1
Archived author: sudlud • Posted: 2025-02-17T15:36:07.612000+00:00
Original source

“we” = ?
rektbyfaith
02-17-2025, 03:36 PM #1

Archived author: sudlud • Posted: 2025-02-17T15:36:07.612000+00:00
Original source

“we” = ?

rektbyfaith
Administrator
0
02-17-2025, 03:40 PM
#2
Archived author: Takenbacon • Posted: 2025-02-17T15:40:32.048000+00:00
Original source

https://github.com/azerothcore/azerothco...1c3e1L2003
[Embed: fix(Core/Grids): Grid improvements by Takenbacon · Pull Request #20...]
Dynamically allocates grid cells: At (64 * 64) * (8 * 8) = 262,144 cells per map improving the memory efficiency of the structure has a significant impact considering most cells are usually empty a...
https://github.com/azerothcore/azerothco...0955/files
rektbyfaith
02-17-2025, 03:40 PM #2

Archived author: Takenbacon • Posted: 2025-02-17T15:40:32.048000+00:00
Original source

https://github.com/azerothcore/azerothco...1c3e1L2003
[Embed: fix(Core/Grids): Grid improvements by Takenbacon · Pull Request #20...]
Dynamically allocates grid cells: At (64 * 64) * (8 * 8) = 262,144 cells per map improving the memory efficiency of the structure has a significant impact considering most cells are usually empty a...
https://github.com/azerothcore/azerothco...0955/files

rektbyfaith
Administrator
0
02-17-2025, 03:42 PM
#3
Archived author: Takenbacon • Posted: 2025-02-17T15:42:43.271000+00:00
Original source

Previously, terrain data and object storage for grid structure were separated. Terrain used the first form of gridcoord, object storage used the 2nd. Both sets were combined under a single grid structure to clean things up in which using the grid CoordPair was cleaner. Theoretically, they should match and they do except for in this super edge case.
rektbyfaith
02-17-2025, 03:42 PM #3

Archived author: Takenbacon • Posted: 2025-02-17T15:42:43.271000+00:00
Original source

Previously, terrain data and object storage for grid structure were separated. Terrain used the first form of gridcoord, object storage used the 2nd. Both sets were combined under a single grid structure to clean things up in which using the grid CoordPair was cleaner. Theoretically, they should match and they do except for in this super edge case.

rektbyfaith
Administrator
0
02-17-2025, 03:43 PM
#4
Archived author: Takenbacon • Posted: 2025-02-17T15:43:44.480000+00:00
Original source

Now there's just one type preventing this odd ball type of desync
rektbyfaith
02-17-2025, 03:43 PM #4

Archived author: Takenbacon • Posted: 2025-02-17T15:43:44.480000+00:00
Original source

Now there's just one type preventing this odd ball type of desync

rektbyfaith
Administrator
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02-17-2025, 03:57 PM
#5
Archived author: walkline • Posted: 2025-02-17T15:57:53.505000+00:00
Original source

Alright, I guess I need to study the first PR to fully understand where the calculations went wrong.
rektbyfaith
02-17-2025, 03:57 PM #5

Archived author: walkline • Posted: 2025-02-17T15:57:53.505000+00:00
Original source

Alright, I guess I need to study the first PR to fully understand where the calculations went wrong.

rektbyfaith
Administrator
0
02-17-2025, 03:58 PM
#6
Archived author: Takenbacon • Posted: 2025-02-17T15:58:59.675000+00:00
Original source

It's a miracle we even know about it tbh lol because that instance script happens to path mobs to a position of -1599.999
rektbyfaith
02-17-2025, 03:58 PM #6

Archived author: Takenbacon • Posted: 2025-02-17T15:58:59.675000+00:00
Original source

It's a miracle we even know about it tbh lol because that instance script happens to path mobs to a position of -1599.999

rektbyfaith
Administrator
0
02-17-2025, 03:59 PM
#7
Archived author: Takenbacon • Posted: 2025-02-17T15:59:31.557000+00:00
Original source

Basically any other position and it worked fine
rektbyfaith
02-17-2025, 03:59 PM #7

Archived author: Takenbacon • Posted: 2025-02-17T15:59:31.557000+00:00
Original source

Basically any other position and it worked fine

rektbyfaith
Administrator
0
02-17-2025, 03:59 PM
#8
Archived author: Bench • Posted: 2025-02-17T15:59:45.139000+00:00
Original source

Something even ASan wouldn't catch
rektbyfaith
02-17-2025, 03:59 PM #8

Archived author: Bench • Posted: 2025-02-17T15:59:45.139000+00:00
Original source

Something even ASan wouldn't catch

rektbyfaith
Administrator
0
02-17-2025, 07:31 PM
#9
Archived author: Kitzunu • Posted: 2025-02-17T19:31:14.505000+00:00
Original source

this is my reason to not touch lfg and not maps <:kek:1065379143887372398>
rektbyfaith
02-17-2025, 07:31 PM #9

Archived author: Kitzunu • Posted: 2025-02-17T19:31:14.505000+00:00
Original source

this is my reason to not touch lfg and not maps <:kek:1065379143887372398>

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