[DiscordArchive] Does anyone know anywayy to check if a unit upon loading the area is under the ground?
[DiscordArchive] Does anyone know anywayy to check if a unit upon loading the area is under the ground?
Archived author: sudlud • Posted: 2025-01-23T17:39:19.462000+00:00
Original source
This might be helpful <https://github.com/azerothcore/azerothcore-wotlk/pull/18200>
Archived author: sudlud • Posted: 2025-01-23T17:39:37.441000+00:00
Original source
The check removed there used to check if a creature is spawned underground
Archived author: blinky • Posted: 2025-01-23T18:11:19.830000+00:00
Original source
By any chance is there a cleaned data lake of sniffed data? Or is it just in like "chunks"? Use case would be something like https://github.com/azerothcore/azerothco...pull/21250 but at a greater scale
[Embed: fix(DB/Unit) Fix gold drop rate for sunfury mobs in netherstorm by ...]
Changes Proposed:
This PR proposes changes to:
Core (units, players, creatures, game systems).
Scripts (bosses, spell scripts, creature scripts).
Database (SAI, creatures, etc).
Issues Addres...
https://github.com/azerothcore/azerothco...pull/21250
Archived author: Tereneckla • Posted: 2025-01-23T18:17:49.293000+00:00
Original source
drops aren't really sniffable
Archived author: Ryan Turner • Posted: 2025-01-23T18:18:59.564000+00:00
Original source
I think i've explained this before. but the only way for you to get the "closest value" would have to kill the same mob(s) over X amount of time like 5'000 - 10'000 to get an average of how much currency they should drop.
Archived author: blinky • Posted: 2025-01-23T20:36:32.936000+00:00
Original source
Yeah for sure, so is the approach now is to take min max of what's known or approximation? For PR I put min max but certaily could think of it being more min and more max. If sniffs include gold drop could take the data as an entire aggregate for each ID then compare current rates instead of 1 off "fixes"
Archived author: Bench • Posted: 2025-01-23T21:14:38.236000+00:00
Original source
Issue is basically no matter what, even every sniff we have isn't enough to create even a close approximation of any creature drops, not even gold. There's just too much variance and too small a sample size
Archived author: blinky • Posted: 2025-01-23T21:24:00.705000+00:00
Original source
Yeah always will be I agree, but more or less issues like https://github.com/azerothcore/azerothco...sues/14646 might be avoided if I created some "sweep" of current data. Otherwise no problem just to do 1 off fixes I guess. Just a thought of maybe can just do a "modernize" PR that takes all current known (aggregate of min,max) -> compare what is currently in AC and update if need be per ID
[Embed: Amount of silver droping from Sunfury blood elfs is low. · Issue #...]
chromiecraft/chromiecraft#4805 What client do you play on? enGB Faction Both Content Phase: 65-69 Current Behaviour Silver drops from Sunfury belfs around the Manaforge's in Netherstorm is low ...
https://github.com/azerothcore/azerothco...sues/14646
Archived author: blinky • Posted: 2025-01-23T21:26:16.862000+00:00
Original source
This all assumes all the data in some "data lake" like elastic or SQL or something from all sniff collections