Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Yeah, I’m not aware of any real cases with a massive online player base. I knew of a Chinese one tha

[DiscordArchive] Yeah, I’m not aware of any real cases with a massive online player base. I knew of a Chinese one tha

[DiscordArchive] Yeah, I’m not aware of any real cases with a massive online player base. I knew of a Chinese one tha

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
12-16-2024, 11:42 PM
#11
Archived author: Takenbacon • Posted: 2024-12-16T23:42:59.423000+00:00
Original source

it's basically impossible to even try to change the threading model, so many global containers and cross map interactions necessary
rektbyfaith
12-16-2024, 11:42 PM #11

Archived author: Takenbacon • Posted: 2024-12-16T23:42:59.423000+00:00
Original source

it's basically impossible to even try to change the threading model, so many global containers and cross map interactions necessary

rektbyfaith
Administrator
0
12-16-2024, 11:43 PM
#12
Archived author: Takenbacon • Posted: 2024-12-16T23:43:50.222000+00:00
Original source

I had basically everything that wasn't nailed down to the map offloaded to a realmservice and even that barely made a dick's worth of a difference
rektbyfaith
12-16-2024, 11:43 PM #12

Archived author: Takenbacon • Posted: 2024-12-16T23:43:50.222000+00:00
Original source

I had basically everything that wasn't nailed down to the map offloaded to a realmservice and even that barely made a dick's worth of a difference

rektbyfaith
Administrator
0
12-16-2024, 11:54 PM
#13
Archived author: Takenbacon • Posted: 2024-12-16T23:54:40.109000+00:00
Original source

<@261790372743610368> I found an old log - pre instanced zones:

```2022-06-21_18:29:39 Map 1: Non-player updater (m_worldObjectUpdateList size 15210) - took 29ms
2022-06-21_18:29:39 Map 1: Full update - took 37ms
2022-06-21_18:29:39 Map 0: Non-player updater (m_worldObjectUpdateList size 18617) - took 31ms
2022-06-21_18:29:39 Map 0: Full update - took 41ms
2022-06-21_18:29:39 Map 530: Non-player updater (m_worldObjectUpdateList size 22137) - took 41ms
2022-06-21_18:29:39 Map 530: Full update - took 47ms
2022-06-21_18:29:39 Map 571: Non-player updater (m_worldObjectUpdateList size 64457) - took 100ms
2022-06-21_18:29:39 Map 571: Full update - took 126ms
2022-06-21_18:29:39 WorldEvent (id: 8) - took 126ms
2022-06-21_18:29:39 Full World Update - took 129ms```
rektbyfaith
12-16-2024, 11:54 PM #13

Archived author: Takenbacon • Posted: 2024-12-16T23:54:40.109000+00:00
Original source

<@261790372743610368> I found an old log - pre instanced zones:

```2022-06-21_18:29:39 Map 1: Non-player updater (m_worldObjectUpdateList size 15210) - took 29ms
2022-06-21_18:29:39 Map 1: Full update - took 37ms
2022-06-21_18:29:39 Map 0: Non-player updater (m_worldObjectUpdateList size 18617) - took 31ms
2022-06-21_18:29:39 Map 0: Full update - took 41ms
2022-06-21_18:29:39 Map 530: Non-player updater (m_worldObjectUpdateList size 22137) - took 41ms
2022-06-21_18:29:39 Map 530: Full update - took 47ms
2022-06-21_18:29:39 Map 571: Non-player updater (m_worldObjectUpdateList size 64457) - took 100ms
2022-06-21_18:29:39 Map 571: Full update - took 126ms
2022-06-21_18:29:39 WorldEvent (id: 8) - took 126ms
2022-06-21_18:29:39 Full World Update - took 129ms```

rektbyfaith
Administrator
0
12-16-2024, 11:54 PM
#14
Archived author: Takenbacon • Posted: 2024-12-16T23:54:56.705000+00:00
Original source

_most_ of the load is from creature updates
rektbyfaith
12-16-2024, 11:54 PM #14

Archived author: Takenbacon • Posted: 2024-12-16T23:54:56.705000+00:00
Original source

_most_ of the load is from creature updates

rektbyfaith
Administrator
0
12-16-2024, 11:55 PM
#15
Archived author: Takenbacon • Posted: 2024-12-16T23:55:23.388000+00:00
Original source

with enough players basically every object in a continent is loaded. so basically, just set every creature to active and then see how slow everything runs lol
rektbyfaith
12-16-2024, 11:55 PM #15

Archived author: Takenbacon • Posted: 2024-12-16T23:55:23.388000+00:00
Original source

with enough players basically every object in a continent is loaded. so basically, just set every creature to active and then see how slow everything runs lol

rektbyfaith
Administrator
0
12-17-2024, 12:03 AM
#16
Archived author: walkline • Posted: 2024-12-17T00:03:20.046000+00:00
Original source

Well, I already provided an example with 3k real players online using an older average cpu, so there’s a chance it would perform much better on a more powerful one. As for the playerbots, I agree that they’re far from a perfect emulation of real players. However, they still cover a significant portion of core functionality, such as movement with visibility and combat, which can provide some useful insights for estimation.
rektbyfaith
12-17-2024, 12:03 AM #16

Archived author: walkline • Posted: 2024-12-17T00:03:20.046000+00:00
Original source

Well, I already provided an example with 3k real players online using an older average cpu, so there’s a chance it would perform much better on a more powerful one. As for the playerbots, I agree that they’re far from a perfect emulation of real players. However, they still cover a significant portion of core functionality, such as movement with visibility and combat, which can provide some useful insights for estimation.

rektbyfaith
Administrator
0
12-17-2024, 12:05 AM
#17
Archived author: walkline • Posted: 2024-12-17T00:05:07.477000+00:00
Original source

I guess big portion of the load would be from movement generators. It would interesting to profile this usecase.
rektbyfaith
12-17-2024, 12:05 AM #17

Archived author: walkline • Posted: 2024-12-17T00:05:07.477000+00:00
Original source

I guess big portion of the load would be from movement generators. It would interesting to profile this usecase.

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)