[DiscordArchive] Yeah I'm not sure either honestly. Instancing zones for example requires an enormous amount of work
[DiscordArchive] Yeah I'm not sure either honestly. Instancing zones for example requires an enormous amount of work
Archived author: Takenbacon • Posted: 2024-12-14T23:40:35.586000+00:00
Original source
Yeah I'm not sure either honestly. Instancing zones for example requires an enormous amount of work to do it properly and safely and can't say i feel like going through that whole process again...
Are there even any large enough servers that are forked from AC that would directly benefit from such changes?
Archived author: Ryan Turner • Posted: 2024-12-14T23:45:23.915000+00:00
Original source
Probably asian servers they tend to have much bigger playerbase than the average westeren server
Archived author: Takenbacon • Posted: 2024-12-14T23:48:53.301000+00:00
Original source
Realistically, if the rest of the codebase has had decent enough optimization passes the "stock" threading model is good for usually at least 6-8k players (spread out across multiple maps). I am personally a big fan of not adding unnecessary threads if there isn't a good enough justification for it. Usually it's like putting a bandaid over a much bigger problem when the underlying code itself is what needs work
Archived author: sudlud • Posted: 2024-12-14T23:59:13.653000+00:00
Original source
What The