[DiscordArchive] So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There
[DiscordArchive] So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There
Archived author: Keleborn • Posted: 2024-10-18T05:07:46.398000+00:00
Original source
So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There are 22 mapmgr and that seems stable, however, the random movement generator keeps increasing. Currently im at 190k objects in memory. So I think we are more than creatures at this point?
Archived author: sudlud • Posted: 2024-10-18T06:36:30.287000+00:00
Original source
This is a known problem of playerbots, or are you using clean AC
Archived author: sudlud • Posted: 2024-10-18T06:37:41.074000+00:00
Original source
You can try to disable transports etc, these will trigger maps to be loaded and probably also activate creatures that set themselves active
Archived author: sudlud • Posted: 2024-10-18T06:37:56.128000+00:00
Original source
Of seeing a not-increasing memory usage is your goal
Archived author: sudlud • Posted: 2024-10-18T06:39:12.299000+00:00
Original source
And there’s things like game events loading / unloading stuff too
Archived author: Keleborn • Posted: 2024-10-18T07:33:12.653000+00:00
Original source
Yea, I got here as part of my investigation into playerbots, but this build doesnt have that as I was trying to set a baseline and was uncertain if the behavior was expected
Archived author: sudlud • Posted: 2024-10-18T07:46:30.494000+00:00
Original source
Alright, disabling transports in the config could be a first step to reduce ram increasing / usage on an empty server for testing purposes