Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There

[DiscordArchive] So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There

[DiscordArchive] So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There

rektbyfaith
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10-18-2024, 05:07 AM
#1
Archived author: Keleborn • Posted: 2024-10-18T05:07:46.398000+00:00
Original source

So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There are 22 mapmgr and that seems stable, however, the random movement generator keeps increasing. Currently im at 190k objects in memory. So I think we are more than creatures at this point?
rektbyfaith
10-18-2024, 05:07 AM #1

Archived author: Keleborn • Posted: 2024-10-18T05:07:46.398000+00:00
Original source

So after 8 hours of the worldserver running with no players the memory usage keeps increasing. There are 22 mapmgr and that seems stable, however, the random movement generator keeps increasing. Currently im at 190k objects in memory. So I think we are more than creatures at this point?

rektbyfaith
Administrator
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10-18-2024, 06:36 AM
#2
Archived author: sudlud • Posted: 2024-10-18T06:36:30.287000+00:00
Original source

This is a known problem of playerbots, or are you using clean AC
rektbyfaith
10-18-2024, 06:36 AM #2

Archived author: sudlud • Posted: 2024-10-18T06:36:30.287000+00:00
Original source

This is a known problem of playerbots, or are you using clean AC

rektbyfaith
Administrator
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10-18-2024, 06:37 AM
#3
Archived author: sudlud • Posted: 2024-10-18T06:37:41.074000+00:00
Original source

You can try to disable transports etc, these will trigger maps to be loaded and probably also activate creatures that set themselves active
rektbyfaith
10-18-2024, 06:37 AM #3

Archived author: sudlud • Posted: 2024-10-18T06:37:41.074000+00:00
Original source

You can try to disable transports etc, these will trigger maps to be loaded and probably also activate creatures that set themselves active

rektbyfaith
Administrator
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10-18-2024, 06:37 AM
#4
Archived author: sudlud • Posted: 2024-10-18T06:37:56.128000+00:00
Original source

Of seeing a not-increasing memory usage is your goal
rektbyfaith
10-18-2024, 06:37 AM #4

Archived author: sudlud • Posted: 2024-10-18T06:37:56.128000+00:00
Original source

Of seeing a not-increasing memory usage is your goal

rektbyfaith
Administrator
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10-18-2024, 06:39 AM
#5
Archived author: sudlud • Posted: 2024-10-18T06:39:12.299000+00:00
Original source

And there’s things like game events loading / unloading stuff too
rektbyfaith
10-18-2024, 06:39 AM #5

Archived author: sudlud • Posted: 2024-10-18T06:39:12.299000+00:00
Original source

And there’s things like game events loading / unloading stuff too

rektbyfaith
Administrator
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10-18-2024, 07:33 AM
#6
Archived author: Keleborn • Posted: 2024-10-18T07:33:12.653000+00:00
Original source

Yea, I got here as part of my investigation into playerbots, but this build doesnt have that as I was trying to set a baseline and was uncertain if the behavior was expected
rektbyfaith
10-18-2024, 07:33 AM #6

Archived author: Keleborn • Posted: 2024-10-18T07:33:12.653000+00:00
Original source

Yea, I got here as part of my investigation into playerbots, but this build doesnt have that as I was trying to set a baseline and was uncertain if the behavior was expected

rektbyfaith
Administrator
0
10-18-2024, 07:46 AM
#7
Archived author: sudlud • Posted: 2024-10-18T07:46:30.494000+00:00
Original source

Alright, disabling transports in the config could be a first step to reduce ram increasing / usage on an empty server for testing purposes
rektbyfaith
10-18-2024, 07:46 AM #7

Archived author: sudlud • Posted: 2024-10-18T07:46:30.494000+00:00
Original source

Alright, disabling transports in the config could be a first step to reduce ram increasing / usage on an empty server for testing purposes

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