[DiscordArchive] aren't those values also cached in the game DBC files?
[DiscordArchive] aren't those values also cached in the game DBC files?
Archived author: Saqra • Posted: 2024-08-03T21:32:37.447000+00:00
Original source
aren't those values also cached in the game DBC files?
Archived author: Saqra • Posted: 2024-08-03T21:33:02.819000+00:00
Original source
wouldn't it require a client side modification too?
Archived author: Natrist • Posted: 2024-08-03T21:44:59.467000+00:00
Original source
Seems like what I want to do but I thought for some reason it didn’t really match my vision last time you advertised the project.
Archived author: Natrist • Posted: 2024-08-03T21:45:19.159000+00:00
Original source
I’ll have to read the whole thing.
Archived author: Foe • Posted: 2024-08-03T21:47:36.914000+00:00
Original source
No
Archived author: Foe • Posted: 2024-08-03T21:48:07.737000+00:00
Original source
The client has no relation to the gameobject data
Archived author: walkline • Posted: 2024-08-03T21:58:08.262000+00:00
Original source
It depends from the level of integration. But for basic bots teleporting between servers (maps), I wouldn't say it requires a huge effort. I would be glad to assist if the maintainer of the playerbots is interested in supporting it.
Archived author: walkline • Posted: 2024-08-03T21:58:32.566000+00:00
Original source
There isn’t much information, but you can probably find most of it here: https://github.com/azerothcore/azerothco...ions/16748 (go straight to the Architecture section).
Archived author: bhr • Posted: 2024-08-03T22:17:25.960000+00:00
Original source
```
spelldifficulty_dbc: spell 38761 at field id: 8374 at spellid 1 does not exist in SpellStore (spell.dbc), loaded as 0```
getting a lot of this from running worldserver
Archived author: bhr • Posted: 2024-08-03T22:17:38.444000+00:00
Original source
i think i borked my data pack but im too new to be quite clear on how/why