[DiscordArchive] I have a question regarding the `BuildDirectory` variable. What does it need to contain if I were to
[DiscordArchive] I have a question regarding the `BuildDirectory` variable. What does it need to contain if I were to
Archived author: numkem • Posted: 2024-06-28T22:55:50.459000+00:00
Original source
https://github.com/numkem/azerothcore-wo...t.nix#L259 that's how I'm running it right now
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Archived author: numkem • Posted: 2024-06-28T22:56:29.459000+00:00
Original source
but I might have to build a directory that would look like what you'd do on a more standard linux (like what I had to do when following the Debian 12 guide)
Archived author: Revision • Posted: 2024-06-28T23:01:19.798000+00:00
Original source
It would help if -c specified the config folder (like configs on Windows and etc on Linux) instead of just the authserver/worldserver.conf
Archived author: numkem • Posted: 2024-06-28T23:02:07.279000+00:00
Original source
that would make things a whole lot clearer yeah
Archived author: numkem • Posted: 2024-06-28T23:14:27.495000+00:00
Original source
I foud `src/common/Configuration/Config.cpp:557` that defines `ConfigMgr::LoadModulesConfig()` which seems to be what I'm looking for
Archived author: Revision • Posted: 2024-06-28T23:16:16.032000+00:00
Original source
Yes but it uses a variable set in cmake, the only exception is Windows
Archived author: Revision • Posted: 2024-06-28T23:16:25.278000+00:00
Original source
Windows uses current directory
Archived author: numkem • Posted: 2024-06-28T23:16:56.239000+00:00
Original source
that's really not great to set it in cmake... Is that where the `BuildDir` can override it?
Archived author: Revision • Posted: 2024-06-28T23:17:38.255000+00:00
Original source
I'm thinking that's a use for it. It might just read the path from there
Archived author: Revision • Posted: 2024-06-28T23:18:01.086000+00:00
Original source
If that is true, you were on the correct path and I led you astray