Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] No, why would you?

[DiscordArchive] No, why would you?

[DiscordArchive] No, why would you?

rektbyfaith
Administrator
0
01-02-2024, 10:59 PM
#1
Archived author: Foe • Posted: 2024-01-02T22:59:03.567000+00:00
Original source

No, why would you?
rektbyfaith
01-02-2024, 10:59 PM #1

Archived author: Foe • Posted: 2024-01-02T22:59:03.567000+00:00
Original source

No, why would you?

rektbyfaith
Administrator
0
01-02-2024, 10:59 PM
#2
Archived author: Foe • Posted: 2024-01-02T22:59:31.729000+00:00
Original source

I mean it depends what you're trying to achieve, are you trying to achieve cross server communication or actual cross server play?
rektbyfaith
01-02-2024, 10:59 PM #2

Archived author: Foe • Posted: 2024-01-02T22:59:31.729000+00:00
Original source

I mean it depends what you're trying to achieve, are you trying to achieve cross server communication or actual cross server play?

rektbyfaith
Administrator
0
01-02-2024, 11:01 PM
#3
Archived author: walkline • Posted: 2024-01-02T23:01:12.940000+00:00
Original source

I'm referring to something like cross-realm batllegrounds implementation.
rektbyfaith
01-02-2024, 11:01 PM #3

Archived author: walkline • Posted: 2024-01-02T23:01:12.940000+00:00
Original source

I'm referring to something like cross-realm batllegrounds implementation.

rektbyfaith
Administrator
0
01-02-2024, 11:01 PM
#4
Archived author: Foe • Posted: 2024-01-02T23:01:15.680000+00:00
Original source

If you're trying to achieve cross server play then you should redirect players to a "shared" worldserver/instance server/battleground server or whatever, then that server should have access to both realms' character databases, but you don't really need a proxy in that design
rektbyfaith
01-02-2024, 11:01 PM #4

Archived author: Foe • Posted: 2024-01-02T23:01:15.680000+00:00
Original source

If you're trying to achieve cross server play then you should redirect players to a "shared" worldserver/instance server/battleground server or whatever, then that server should have access to both realms' character databases, but you don't really need a proxy in that design

rektbyfaith
Administrator
0
01-02-2024, 11:01 PM
#5
Archived author: Foe • Posted: 2024-01-02T23:01:22.982000+00:00
Original source

Just multiple connections
rektbyfaith
01-02-2024, 11:01 PM #5

Archived author: Foe • Posted: 2024-01-02T23:01:22.982000+00:00
Original source

Just multiple connections

rektbyfaith
Administrator
0
01-02-2024, 11:03 PM
#6
Archived author: Foe • Posted: 2024-01-02T23:03:20.651000+00:00
Original source

You could also just do this in memory and the battleground server doesn't handle any form of transactions at all
rektbyfaith
01-02-2024, 11:03 PM #6

Archived author: Foe • Posted: 2024-01-02T23:03:20.651000+00:00
Original source

You could also just do this in memory and the battleground server doesn't handle any form of transactions at all

rektbyfaith
Administrator
0
01-02-2024, 11:03 PM
#7
Archived author: Foe • Posted: 2024-01-02T23:03:46.927000+00:00
Original source

You'd simply request object information from the world servers subscribed to your battleground server, and the world servers handle the transactions
rektbyfaith
01-02-2024, 11:03 PM #7

Archived author: Foe • Posted: 2024-01-02T23:03:46.927000+00:00
Original source

You'd simply request object information from the world servers subscribed to your battleground server, and the world servers handle the transactions

rektbyfaith
Administrator
0
01-02-2024, 11:04 PM
#8
Archived author: Foe • Posted: 2024-01-02T23:04:01.834000+00:00
Original source

That's the ideal implementation
rektbyfaith
01-02-2024, 11:04 PM #8

Archived author: Foe • Posted: 2024-01-02T23:04:01.834000+00:00
Original source

That's the ideal implementation

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