Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Are you hard coding which Realm is "realm 1" vs "realm 2", if not how do you (consistently) assign t

[DiscordArchive] Are you hard coding which Realm is "realm 1" vs "realm 2", if not how do you (consistently) assign t

[DiscordArchive] Are you hard coding which Realm is "realm 1" vs "realm 2", if not how do you (consistently) assign t

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
01-02-2024, 09:55 PM
#11
Archived author: walkline • Posted: 2024-01-02T21:55:35.569000+00:00
Original source

With this MySQL proxy approach, the thing that concerns me is that there might be some requests without a character GUID context, and it would be hard or impossible to understand where to route such requests.
rektbyfaith
01-02-2024, 09:55 PM #11

Archived author: walkline • Posted: 2024-01-02T21:55:35.569000+00:00
Original source

With this MySQL proxy approach, the thing that concerns me is that there might be some requests without a character GUID context, and it would be hard or impossible to understand where to route such requests.

rektbyfaith
Administrator
0
01-02-2024, 09:58 PM
#12
Archived author: Abillister • Posted: 2024-01-02T21:58:52.458000+00:00
Original source

<@261790372743610368> - apologies, looks like Sharding is application driven not driven from MySQL. I thought that sharding was handled like clustering and partioning; however that appears to be incorrect.
rektbyfaith
01-02-2024, 09:58 PM #12

Archived author: Abillister • Posted: 2024-01-02T21:58:52.458000+00:00
Original source

<@261790372743610368> - apologies, looks like Sharding is application driven not driven from MySQL. I thought that sharding was handled like clustering and partioning; however that appears to be incorrect.

rektbyfaith
Administrator
0
01-02-2024, 10:33 PM
#13
Archived author: Foe • Posted: 2024-01-02T22:33:14.336000+00:00
Original source

You'd be better off implementing some form of message queue (RabbitMQ as an example) between the world servers
rektbyfaith
01-02-2024, 10:33 PM #13

Archived author: Foe • Posted: 2024-01-02T22:33:14.336000+00:00
Original source

You'd be better off implementing some form of message queue (RabbitMQ as an example) between the world servers

rektbyfaith
Administrator
0
01-02-2024, 10:33 PM
#14
Archived author: Foe • Posted: 2024-01-02T22:33:56.044000+00:00
Original source

It's relatively easy to embed an RMQ client in the core
rektbyfaith
01-02-2024, 10:33 PM #14

Archived author: Foe • Posted: 2024-01-02T22:33:56.044000+00:00
Original source

It's relatively easy to embed an RMQ client in the core

rektbyfaith
Administrator
0
01-02-2024, 10:34 PM
#15
Archived author: Foe • Posted: 2024-01-02T22:34:08.646000+00:00
Original source

then you just have to write the logic and message structure
rektbyfaith
01-02-2024, 10:34 PM #15

Archived author: Foe • Posted: 2024-01-02T22:34:08.646000+00:00
Original source

then you just have to write the logic and message structure

rektbyfaith
Administrator
0
01-02-2024, 10:35 PM
#16
Archived author: Foe • Posted: 2024-01-02T22:35:32.031000+00:00
Original source

https://github.com/alanxz/rabbitmq-c this is pretty easy to implement
[Embed: GitHub - alanxz/rabbitmq-c: RabbitMQ C client]
RabbitMQ C client. Contribute to alanxz/rabbitmq-c development by creating an account on GitHub.
https://github.com/alanxz/rabbitmq-c
rektbyfaith
01-02-2024, 10:35 PM #16

Archived author: Foe • Posted: 2024-01-02T22:35:32.031000+00:00
Original source

https://github.com/alanxz/rabbitmq-c this is pretty easy to implement
[Embed: GitHub - alanxz/rabbitmq-c: RabbitMQ C client]
RabbitMQ C client. Contribute to alanxz/rabbitmq-c development by creating an account on GitHub.
https://github.com/alanxz/rabbitmq-c

rektbyfaith
Administrator
0
01-02-2024, 10:36 PM
#17
Archived author: Foe • Posted: 2024-01-02T22:36:17.565000+00:00
Original source

Any form of communication between world servers should be async, so this would achieve that
rektbyfaith
01-02-2024, 10:36 PM #17

Archived author: Foe • Posted: 2024-01-02T22:36:17.565000+00:00
Original source

Any form of communication between world servers should be async, so this would achieve that

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)