Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Can't you just have a flag, boolean or whatever, that tells the state of the bonfire? And then whene

[DiscordArchive] Can't you just have a flag, boolean or whatever, that tells the state of the bonfire? And then whene

[DiscordArchive] Can't you just have a flag, boolean or whatever, that tells the state of the bonfire? And then whene

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rektbyfaith
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12-12-2023, 08:28 PM
#41
Archived author: Revision • Posted: 2023-12-12T20:28:31.064000+00:00
Original source

Oh sorry, logic again.
rektbyfaith
12-12-2023, 08:28 PM #41

Archived author: Revision • Posted: 2023-12-12T20:28:31.064000+00:00
Original source

Oh sorry, logic again.

rektbyfaith
Administrator
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12-12-2023, 08:28 PM
#42
Archived author: swagkhalifa • Posted: 2023-12-12T20:28:39.474000+00:00
Original source

yep, speaking of setting transports as active
rektbyfaith
12-12-2023, 08:28 PM #42

Archived author: swagkhalifa • Posted: 2023-12-12T20:28:39.474000+00:00
Original source

yep, speaking of setting transports as active

rektbyfaith
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12-12-2023, 08:29 PM
#43
Archived author: Revision • Posted: 2023-12-12T20:29:12.344000+00:00
Original source

Maybe you should change it <:kek:1065379143887372398>
rektbyfaith
12-12-2023, 08:29 PM #43

Archived author: Revision • Posted: 2023-12-12T20:29:12.344000+00:00
Original source

Maybe you should change it <:kek:1065379143887372398>

rektbyfaith
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12-12-2023, 08:29 PM
#44
Archived author: swagkhalifa • Posted: 2023-12-12T20:29:46.857000+00:00
Original source

I did actually, but PR not ready to be merged yet :pepehands:
rektbyfaith
12-12-2023, 08:29 PM #44

Archived author: swagkhalifa • Posted: 2023-12-12T20:29:46.857000+00:00
Original source

I did actually, but PR not ready to be merged yet :pepehands:

rektbyfaith
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12-12-2023, 08:29 PM
#45
Archived author: Kitzunu • Posted: 2023-12-12T20:29:54.655000+00:00
Original source

This is why we have ASSERT
rektbyfaith
12-12-2023, 08:29 PM #45

Archived author: Kitzunu • Posted: 2023-12-12T20:29:54.655000+00:00
Original source

This is why we have ASSERT

rektbyfaith
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12-12-2023, 08:33 PM
#46
Archived author: Bench • Posted: 2023-12-12T20:33:03.074000+00:00
Original source

Asserts are for weaklings
rektbyfaith
12-12-2023, 08:33 PM #46

Archived author: Bench • Posted: 2023-12-12T20:33:03.074000+00:00
Original source

Asserts are for weaklings

rektbyfaith
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12-12-2023, 08:36 PM
#47
Archived author: sudlud • Posted: 2023-12-12T20:36:35.402000+00:00
Original source

Asserts are for worldserver crashs
rektbyfaith
12-12-2023, 08:36 PM #47

Archived author: sudlud • Posted: 2023-12-12T20:36:35.402000+00:00
Original source

Asserts are for worldserver crashs

rektbyfaith
Administrator
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12-12-2023, 08:37 PM
#48
Archived author: sudlud • Posted: 2023-12-12T20:37:06.256000+00:00
Original source

Should PR to remove all asserts - no more crashs
rektbyfaith
12-12-2023, 08:37 PM #48

Archived author: sudlud • Posted: 2023-12-12T20:37:06.256000+00:00
Original source

Should PR to remove all asserts - no more crashs

rektbyfaith
Administrator
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12-12-2023, 08:37 PM
#49
Archived author: swagkhalifa • Posted: 2023-12-12T20:37:57.465000+00:00
Original source

<@234784691608092682> I've also been trying to a little bit of optimization to the "set all creatures with waypoint active"-config, after our talk the other day.
It got me thinking: while it makes sense why one would have it on to keep the world more "alive", I think it is a bit overkill to set EVERY creature with waypoint active. Some creatures with waypoints only walk a small distance or in a small circle - why does it matter at which point in their path they are when players are never going to notice it anyway?
rektbyfaith
12-12-2023, 08:37 PM #49

Archived author: swagkhalifa • Posted: 2023-12-12T20:37:57.465000+00:00
Original source

<@234784691608092682> I've also been trying to a little bit of optimization to the "set all creatures with waypoint active"-config, after our talk the other day.
It got me thinking: while it makes sense why one would have it on to keep the world more "alive", I think it is a bit overkill to set EVERY creature with waypoint active. Some creatures with waypoints only walk a small distance or in a small circle - why does it matter at which point in their path they are when players are never going to notice it anyway?

rektbyfaith
Administrator
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12-12-2023, 08:39 PM
#50
Archived author: swagkhalifa • Posted: 2023-12-12T20:39:13.673000+00:00
Original source

So I made a check which calculates the furthest distance in a creatures waypoint when loaded. If the distance is shorter than, say 100 yards we skip it, otherwise set active.
rektbyfaith
12-12-2023, 08:39 PM #50

Archived author: swagkhalifa • Posted: 2023-12-12T20:39:13.673000+00:00
Original source

So I made a check which calculates the furthest distance in a creatures waypoint when loaded. If the distance is shorter than, say 100 yards we skip it, otherwise set active.

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