Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] So I have an NPC in each zone to apply / remove a zone wide buff to all players. But if the player i

[DiscordArchive] So I have an NPC in each zone to apply / remove a zone wide buff to all players. But if the player i

[DiscordArchive] So I have an NPC in each zone to apply / remove a zone wide buff to all players. But if the player i

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rektbyfaith
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12-03-2023, 02:38 PM
#11
Archived author: sudlud • Posted: 2023-12-03T14:38:06.590000+00:00
Original source

Ah alright I thought it’s also possible to set something “active” so the server will make sure the corresponding area is loaded
rektbyfaith
12-03-2023, 02:38 PM #11

Archived author: sudlud • Posted: 2023-12-03T14:38:06.590000+00:00
Original source

Ah alright I thought it’s also possible to set something “active” so the server will make sure the corresponding area is loaded

rektbyfaith
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12-03-2023, 02:39 PM
#12
Archived author: Rymercyble • Posted: 2023-12-03T14:39:16.764000+00:00
Original source

there is not rly any reason to not load all maps anyway only issue in development is that startup takes noticeably more time
rektbyfaith
12-03-2023, 02:39 PM #12

Archived author: Rymercyble • Posted: 2023-12-03T14:39:16.764000+00:00
Original source

there is not rly any reason to not load all maps anyway only issue in development is that startup takes noticeably more time

rektbyfaith
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12-03-2023, 02:40 PM
#13
Archived author: sudlud • Posted: 2023-12-03T14:40:18.514000+00:00
Original source

So preload all maps but still must set the npc as active additionally? So that the NPC script keeps running
rektbyfaith
12-03-2023, 02:40 PM #13

Archived author: sudlud • Posted: 2023-12-03T14:40:18.514000+00:00
Original source

So preload all maps but still must set the npc as active additionally? So that the NPC script keeps running

rektbyfaith
Administrator
0
12-03-2023, 02:40 PM
#14
Archived author: Rymercyble • Posted: 2023-12-03T14:40:44.599000+00:00
Original source

that im not sure
rektbyfaith
12-03-2023, 02:40 PM #14

Archived author: Rymercyble • Posted: 2023-12-03T14:40:44.599000+00:00
Original source

that im not sure

rektbyfaith
Administrator
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12-03-2023, 02:41 PM
#15
Archived author: sudlud • Posted: 2023-12-03T14:41:03.870000+00:00
Original source

Alright but yes preloading makes sense to trigger the script initially
rektbyfaith
12-03-2023, 02:41 PM #15

Archived author: sudlud • Posted: 2023-12-03T14:41:03.870000+00:00
Original source

Alright but yes preloading makes sense to trigger the script initially

rektbyfaith
Administrator
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12-03-2023, 02:41 PM
#16
Archived author: Rymercyble • Posted: 2023-12-03T14:41:36.570000+00:00
Original source

my wild guess would be waypoints i never checked what it actually does maybe its not just waypoints but generally make npcs active
rektbyfaith
12-03-2023, 02:41 PM #16

Archived author: Rymercyble • Posted: 2023-12-03T14:41:36.570000+00:00
Original source

my wild guess would be waypoints i never checked what it actually does maybe its not just waypoints but generally make npcs active

rektbyfaith
Administrator
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12-03-2023, 02:43 PM
#17
Archived author: Rymercyble • Posted: 2023-12-03T14:43:53.761000+00:00
Original source

if u figure it out let me know <:cthulhu:1065390364476833812>
rektbyfaith
12-03-2023, 02:43 PM #17

Archived author: Rymercyble • Posted: 2023-12-03T14:43:53.761000+00:00
Original source

if u figure it out let me know <:cthulhu:1065390364476833812>

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