Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] maybe im dumbass but arent u mistaking it for AIO ?

[DiscordArchive] maybe im dumbass but arent u mistaking it for AIO ?

[DiscordArchive] maybe im dumbass but arent u mistaking it for AIO ?

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rektbyfaith
Administrator
0
11-30-2023, 03:37 AM
#1
Archived author: Rymercyble • Posted: 2023-11-30T03:37:44.629000+00:00
Original source

maybe im dumbass but arent u mistaking it for AIO ?
rektbyfaith
11-30-2023, 03:37 AM #1

Archived author: Rymercyble • Posted: 2023-11-30T03:37:44.629000+00:00
Original source

maybe im dumbass but arent u mistaking it for AIO ?

rektbyfaith
Administrator
0
11-30-2023, 03:38 AM
#2
Archived author: Natrist • Posted: 2023-11-30T03:38:05.439000+00:00
Original source

https://elunaluaengine.github.io
[Embed: Eluna API]
API documentation for the Eluna engine.
https://elunaluaengine.github.io/
rektbyfaith
11-30-2023, 03:38 AM #2

Archived author: Natrist • Posted: 2023-11-30T03:38:05.439000+00:00
Original source

https://elunaluaengine.github.io
[Embed: Eluna API]
API documentation for the Eluna engine.
https://elunaluaengine.github.io/

rektbyfaith
Administrator
0
11-30-2023, 03:38 AM
#3
Archived author: Natrist • Posted: 2023-11-30T03:38:20.391000+00:00
Original source

It does exactly what I was describing.
rektbyfaith
11-30-2023, 03:38 AM #3

Archived author: Natrist • Posted: 2023-11-30T03:38:20.391000+00:00
Original source

It does exactly what I was describing.

rektbyfaith
Administrator
0
11-30-2023, 03:38 AM
#4
Archived author: Bench • Posted: 2023-11-30T03:38:34.238000+00:00
Original source

For the record, you're better off getting a response from Foe than Rochet, he ain't too active here
rektbyfaith
11-30-2023, 03:38 AM #4

Archived author: Bench • Posted: 2023-11-30T03:38:34.238000+00:00
Original source

For the record, you're better off getting a response from Foe than Rochet, he ain't too active here

rektbyfaith
Administrator
0
11-30-2023, 03:38 AM
#5
Archived author: Natrist • Posted: 2023-11-30T03:38:34.879000+00:00
Original source

This right here is far superior to the C++ scripting system.
rektbyfaith
11-30-2023, 03:38 AM #5

Archived author: Natrist • Posted: 2023-11-30T03:38:34.879000+00:00
Original source

This right here is far superior to the C++ scripting system.

rektbyfaith
Administrator
0
11-30-2023, 03:38 AM
#6
Archived author: Natrist • Posted: 2023-11-30T03:38:50.931000+00:00
Original source

<@169121237539356673> fight me
rektbyfaith
11-30-2023, 03:38 AM #6

Archived author: Natrist • Posted: 2023-11-30T03:38:50.931000+00:00
Original source

<@169121237539356673> fight me

rektbyfaith
Administrator
0
11-30-2023, 03:39 AM
#7
Archived author: Bench • Posted: 2023-11-30T03:39:23.198000+00:00
Original source

Poor Lua folk
rektbyfaith
11-30-2023, 03:39 AM #7

Archived author: Bench • Posted: 2023-11-30T03:39:23.198000+00:00
Original source

Poor Lua folk

rektbyfaith
Administrator
0
11-30-2023, 03:39 AM
#8
Archived author: Natrist • Posted: 2023-11-30T03:39:31.348000+00:00
Original source

Bro
rektbyfaith
11-30-2023, 03:39 AM #8

Archived author: Natrist • Posted: 2023-11-30T03:39:31.348000+00:00
Original source

Bro

rektbyfaith
Administrator
0
11-30-2023, 03:41 AM
#9
Archived author: Natrist • Posted: 2023-11-30T03:41:44.268000+00:00
Original source

Registering a Lua function is as simple as this:
RegisterServerScript("scriptname" or ID through define, scriptFunction);

then when you want to send a script event: SendScriptEvent("scriptname" or ID through define, data);
rektbyfaith
11-30-2023, 03:41 AM #9

Archived author: Natrist • Posted: 2023-11-30T03:41:44.268000+00:00
Original source

Registering a Lua function is as simple as this:
RegisterServerScript("scriptname" or ID through define, scriptFunction);

then when you want to send a script event: SendScriptEvent("scriptname" or ID through define, data);

rektbyfaith
Administrator
0
11-30-2023, 03:42 AM
#10
Archived author: Natrist • Posted: 2023-11-30T03:42:52.247000+00:00
Original source

If done right it's way less code than what we currently need for C++, it's simpler to implement, easier to maintain...
rektbyfaith
11-30-2023, 03:42 AM #10

Archived author: Natrist • Posted: 2023-11-30T03:42:52.247000+00:00
Original source

If done right it's way less code than what we currently need for C++, it's simpler to implement, easier to maintain...

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