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[DiscordArchive] It's from SetOwner?

[DiscordArchive] It's from SetOwner?

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rektbyfaith
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11-29-2023, 11:38 PM
#21
Archived author: Natrist • Posted: 2023-11-29T23:38:49.272000+00:00
Original source

I know almost nothing makes sense in this codebase but at least this ought to.
rektbyfaith
11-29-2023, 11:38 PM #21

Archived author: Natrist • Posted: 2023-11-29T23:38:49.272000+00:00
Original source

I know almost nothing makes sense in this codebase but at least this ought to.

rektbyfaith
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11-29-2023, 11:38 PM
#22
Archived author: Nyeriah • Posted: 2023-11-29T23:38:52.683000+00:00
Original source

I think world there is just a reference term and not the actual server as a world
rektbyfaith
11-29-2023, 11:38 PM #22

Archived author: Nyeriah • Posted: 2023-11-29T23:38:52.683000+00:00
Original source

I think world there is just a reference term and not the actual server as a world

rektbyfaith
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11-29-2023, 11:39 PM
#23
Archived author: Natrist • Posted: 2023-11-29T23:39:36.157000+00:00
Original source

Well it's not the 'socket' as it's called in code but it's the thing that logically comes right after and that holds everything in the game world.
rektbyfaith
11-29-2023, 11:39 PM #23

Archived author: Natrist • Posted: 2023-11-29T23:39:36.157000+00:00
Original source

Well it's not the 'socket' as it's called in code but it's the thing that logically comes right after and that holds everything in the game world.

rektbyfaith
Administrator
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11-29-2023, 11:40 PM
#24
Archived author: Natrist • Posted: 2023-11-29T23:40:21.951000+00:00
Original source

Maybe it was made this way because they expected to implement instancing at some point.
rektbyfaith
11-29-2023, 11:40 PM #24

Archived author: Natrist • Posted: 2023-11-29T23:40:21.951000+00:00
Original source

Maybe it was made this way because they expected to implement instancing at some point.

rektbyfaith
Administrator
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11-29-2023, 11:40 PM
#25
Archived author: Bench • Posted: 2023-11-29T23:40:33.318000+00:00
Original source

Exactly what I was thinking lol
rektbyfaith
11-29-2023, 11:40 PM #25

Archived author: Bench • Posted: 2023-11-29T23:40:33.318000+00:00
Original source

Exactly what I was thinking lol

rektbyfaith
Administrator
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11-29-2023, 11:40 PM
#26
Archived author: Natrist • Posted: 2023-11-29T23:40:35.888000+00:00
Original source

So moving from world to world would take the player to another world instance.
rektbyfaith
11-29-2023, 11:40 PM #26

Archived author: Natrist • Posted: 2023-11-29T23:40:35.888000+00:00
Original source

So moving from world to world would take the player to another world instance.

rektbyfaith
Administrator
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11-29-2023, 11:40 PM
#27
Archived author: Natrist • Posted: 2023-11-29T23:40:49.274000+00:00
Original source

That's how it's done on Blizzard realms.
rektbyfaith
11-29-2023, 11:40 PM #27

Archived author: Natrist • Posted: 2023-11-29T23:40:49.274000+00:00
Original source

That's how it's done on Blizzard realms.

rektbyfaith
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11-29-2023, 11:40 PM
#28
Archived author: Revision • Posted: 2023-11-29T23:40:53.355000+00:00
Original source

We already have a part of that with walklines cluster development.
rektbyfaith
11-29-2023, 11:40 PM #28

Archived author: Revision • Posted: 2023-11-29T23:40:53.355000+00:00
Original source

We already have a part of that with walklines cluster development.

rektbyfaith
Administrator
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11-29-2023, 11:41 PM
#29
Archived author: Natrist • Posted: 2023-11-29T23:41:40.358000+00:00
Original source

In any way, the player should probably still be 'in world' until we've received the teleport ack net message.
rektbyfaith
11-29-2023, 11:41 PM #29

Archived author: Natrist • Posted: 2023-11-29T23:41:40.358000+00:00
Original source

In any way, the player should probably still be 'in world' until we've received the teleport ack net message.

rektbyfaith
Administrator
0
11-29-2023, 11:41 PM
#30
Archived author: Bench • Posted: 2023-11-29T23:41:45.343000+00:00
Original source

Sure, but that's still not implemented yet
rektbyfaith
11-29-2023, 11:41 PM #30

Archived author: Bench • Posted: 2023-11-29T23:41:45.343000+00:00
Original source

Sure, but that's still not implemented yet

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