[DiscordArchive] ❓
[DiscordArchive] ❓
Archived author: Dedmen (∩`-´)⊃━☆゚.*・。゚ /\(O_O)/\ • Posted: 2023-11-08T11:22:38.114000+00:00
Original source
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I stumbled upon some old stuff about automatically sending patches from server to client
ref <https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/349818-sending-patches-client-through-wow-application.html>
I found the old patcher code in ArcEmu, and its not present in AC. Is there a reason to not want to have it in AC?
It wouldn't work anyway without a already patched client to bypass the signature check. But the code for it could be added and just #ifdef'ed out? So that its atleast easy to enable it for servers that do work with a patched client that allows updates?
I found part of the support was there in 2021 (but was never fully implemented) and was removed in PR #6574
<https://github.com/azerothcore/azerothcore-wotlk/blob/7449496bb5174309d064294e182e0fbaa8c78068/src/server/authserver/Server/AuthSocket.cpp#L1025>
I'm thinking about looking into this for my server. And I might aswell build it pull-requestable if its desired to have this?
Archived author: Blocker • Posted: 2023-11-08T11:27:24.020000+00:00
Original source
do I understand correctly, if I copy existing spell in Spell.dbc file with another id I should have the same effects and visuals (for example, if it has proc and show aura then I should see this aura on client side). I mean I need to change only .dbc file + create patch.mpq for this .dbc file and ofc clear Cache.
Archived author: sudlud • Posted: 2023-11-08T11:37:31.131000+00:00
Original source
Ah if you’re directly editing spell.dbc then you can change the flag there I assume
Archived author: Blocker • Posted: 2023-11-08T11:38:15.885000+00:00
Original source
I mean, I just simply duplicated one existing row and my expectations that it should work similarly but for some reason visuals and descriptions not working. But logic works as expected