Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] But do you intend to spawn update threads from the map update thread then, to parallelize the map up

[DiscordArchive] But do you intend to spawn update threads from the map update thread then, to parallelize the map up

[DiscordArchive] But do you intend to spawn update threads from the map update thread then, to parallelize the map up

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rektbyfaith
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09-30-2023, 10:17 AM
#1
Archived author: Foe • Posted: 2023-09-30T10:17:38.111000+00:00
Original source

But do you intend to spawn update threads from the map update thread then, to parallelize the map update workload by phase id?
rektbyfaith
09-30-2023, 10:17 AM #1

Archived author: Foe • Posted: 2023-09-30T10:17:38.111000+00:00
Original source

But do you intend to spawn update threads from the map update thread then, to parallelize the map update workload by phase id?

rektbyfaith
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09-30-2023, 10:19 AM
#2
Archived author: Foe • Posted: 2023-09-30T10:19:49.978000+00:00
Original source

Or do you intend to just compartmentalize the entities so the overall amount of entities to check against per update tick is lower?
rektbyfaith
09-30-2023, 10:19 AM #2

Archived author: Foe • Posted: 2023-09-30T10:19:49.978000+00:00
Original source

Or do you intend to just compartmentalize the entities so the overall amount of entities to check against per update tick is lower?

rektbyfaith
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09-30-2023, 10:21 AM
#3
Archived author: Foe • Posted: 2023-09-30T10:21:50.214000+00:00
Original source

Regardless of which it'll probably have some performance benefits in some places, but generally the places that cause these issues are things like capital cities where everyone is in the same phase
rektbyfaith
09-30-2023, 10:21 AM #3

Archived author: Foe • Posted: 2023-09-30T10:21:50.214000+00:00
Original source

Regardless of which it'll probably have some performance benefits in some places, but generally the places that cause these issues are things like capital cities where everyone is in the same phase

rektbyfaith
Administrator
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09-30-2023, 10:23 AM
#4
Archived author: Foe • Posted: 2023-09-30T10:23:36.914000+00:00
Original source

If you then intend to lower the overall update loop time by automatically phasing players in these areas, I can see issues with things like groups and generic phase handling popping up
rektbyfaith
09-30-2023, 10:23 AM #4

Archived author: Foe • Posted: 2023-09-30T10:23:36.914000+00:00
Original source

If you then intend to lower the overall update loop time by automatically phasing players in these areas, I can see issues with things like groups and generic phase handling popping up

rektbyfaith
Administrator
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09-30-2023, 10:30 AM
#5
Archived author: Pandaros • Posted: 2023-09-30T10:30:56.847000+00:00
Original source

the update threads and count will be dynamic, when a player is added to the map it will check to add a thread
rektbyfaith
09-30-2023, 10:30 AM #5

Archived author: Pandaros • Posted: 2023-09-30T10:30:56.847000+00:00
Original source

the update threads and count will be dynamic, when a player is added to the map it will check to add a thread

rektbyfaith
Administrator
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09-30-2023, 10:31 AM
#6
Archived author: Pandaros • Posted: 2023-09-30T10:31:13.792000+00:00
Original source

again when a player is removed
rektbyfaith
09-30-2023, 10:31 AM #6

Archived author: Pandaros • Posted: 2023-09-30T10:31:13.792000+00:00
Original source

again when a player is removed

rektbyfaith
Administrator
0
09-30-2023, 10:31 AM
#7
Archived author: Pandaros • Posted: 2023-09-30T10:31:43.423000+00:00
Original source

on update it will modulus by thread count and distibute the phases to the update threads
rektbyfaith
09-30-2023, 10:31 AM #7

Archived author: Pandaros • Posted: 2023-09-30T10:31:43.423000+00:00
Original source

on update it will modulus by thread count and distibute the phases to the update threads

rektbyfaith
Administrator
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09-30-2023, 10:32 AM
#8
Archived author: Pandaros • Posted: 2023-09-30T10:32:15.198000+00:00
Original source

if there are no threads the update will function as it does in place
rektbyfaith
09-30-2023, 10:32 AM #8

Archived author: Pandaros • Posted: 2023-09-30T10:32:15.198000+00:00
Original source

if there are no threads the update will function as it does in place

rektbyfaith
Administrator
0
09-30-2023, 10:33 AM
#9
Archived author: Pandaros • Posted: 2023-09-30T10:33:16.658000+00:00
Original source

yes, the plan is to have large cities with different phases in extreme cases
rektbyfaith
09-30-2023, 10:33 AM #9

Archived author: Pandaros • Posted: 2023-09-30T10:33:16.658000+00:00
Original source

yes, the plan is to have large cities with different phases in extreme cases

rektbyfaith
Administrator
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09-30-2023, 10:33 AM
#10
Archived author: Pandaros • Posted: 2023-09-30T10:33:53.842000+00:00
Original source

wich is why the config can be different for every map id
rektbyfaith
09-30-2023, 10:33 AM #10

Archived author: Pandaros • Posted: 2023-09-30T10:33:53.842000+00:00
Original source

wich is why the config can be different for every map id

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